首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
考研
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
admin
2021-09-17
36
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Ten years ago that might have borne some relation to reality. But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female.
Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
But even granted this good fortune, the game-makers have been clever. They have reached out to new customers with new methods. They have branched out into education, corporate training and even warfare, and have embraced digital downloads and mobile devices with enthusiasm. Though big-budget games are still popular, much of the growth now comes from "casual" games that are simple, cheap and playable in short bursts on mobile phones or in web browsers.
The industry has excelled in a particular area—pricing. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.
As gaming comes to be seen as just another medium, its
tech-savvy approach
could provide a welcome shot in the arm for existing media groups.
What can you learn from "freemium" model?
选项
A、It makes people inclined to pay for content on the web.
B、It relies on non-paying customers to make a profit.
C、It makes money only from a few fascinated customers.
D、It earns little for the game-publishers.
答案
C
解析
细节题。根据题干关键词定位到第六段。根据…“freemium”models,where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few可知“免费增值”模式依赖不付费的顾客来扩大客户群,然后从少量痴迷的顾客身上赚钱。C项It makes money only from a few fascinated customers是对原文extract cash only from a fanatical few的同义复现,为正确答案。
转载请注明原文地址:https://kaotiyun.com/show/Ce1Z777K
0
考研英语一
相关试题推荐
科学技术影响人类的未来生活——2001年英译汉及详解Inlessthan30years’timetheStarTrekholodeckwillbeareality.Directlinksbetweenthebrain
Theroughguidetomarketingsuccessusedtobethatyougotwhatyoupaidfor.Nolonger.Whiletraditional"paid"media—sucha
TheethicaljudgmentsoftheSupremeCourtjusticeshavebecomeanimportantissuerecently.Thecourtcannot【C1】______itslegit
Researchhasshownthat—inbothsexesandacrossnumerouscultures—attractivepeoplearejudgedtobesmarter,kinder,morehone
Ifonlythecommittee______theregulationsandputthemintoeffectassoonaspossible.
InternetdatashowsthatAmericanyoungeradultshavebecometheprimarygroupmadaboutalteringtheirpersonalappearance.Onc
Cowboyorspaceman?Adilemmaforachildren’sparty,perhaps.Butalsoaquestionforeconomists,arguedKennethBoulding,aBr
Theinstalledpriceofsolarenergyhasdeclinedsignificantlyinrecentyearsaspolicyandmarketforceshavedrivenmoreand
Theinstalledpriceofsolarenergyhasdeclinedsignificantlyinrecentyearsaspolicyandmarketforceshavedrivenmoreand
随机试题
《民事诉讼证据规定》确立的民事诉讼证明标准称为()的标准。
[2011年第52题;2014年第52题]刚体作平动时,某瞬时体内各点的速度与加速度为()。
施工安全技术交底的主要内容之一是做好“四口”、“五临边”的防护设施,其中“五临边”是指:未安栏杆的阳台周边;上下跑道、斜道的两侧边以及()。
下列关于企业风险管理的表述正确的是()。①企业风险管理是一个过程②企业风险管理仅包括对财务风险和可保风险的管理③企业风险管理包括对纯企业风险和机会风险的管理④能够对企业的管理层和董事会提供绝对保证
关于手续费和佣金支出,财产保险企业按当年全部保费收入扣除退保金等后余额的()计算企业所得税税前扣除限额。
老王是某机关办公室主任,一天,办公室收到来自下级机关××局的一份文件,内容是××局关于成立一个专家咨询委员会的意见。老王在该文件页眉处写了“请领导办公会议讨论决定”字样。一周后,经机关领导研究决定,同意××局的意见,让办公室给××局一个答复。××局收到答复
一块5×4的木板如图所示。现经过A、BC三点切割3刀,问斜边经过C的直角三角形部分面积()。
职业教育:是指受教育者获得某种职业或生产劳动所需要的职业知识、技能和职业道德的教育。根据上述定义,下列现象不属于职业教育的是:
1884年夏,侵入中国马尾港,击毁福建水师和福州船政局的是()。
Mostplantscanmaketheirownfoodfromsunlight,【C1】______somehavediscoveredthatstealingisaneasierwaytolive.Thousa
最新回复
(
0
)