首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
外语
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
admin
2020-12-14
35
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female. Even teenagers with imaginary rayguns are more likely to be playing "Halo" with their friends than playing alone
Over the past ten years the video-game industry has grown from a small niche business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital: it never faced the struggle to convert from analogue. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. As gaming establishes itself as a pastime for adults, the social stigma and the worries about moral corruption that have historically greeted all new media, from novels to pop music, have dissipated. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
The industry has excelled in two particular areas: pricing and piracy. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few. In China, where piracy is rampant, many games can be played online for nothing. Firms instead make money by selling in-game perks and "virtual goods" to dedicated players. China is now the second-biggest gaming market, but does not even rank in the top 20 markets for the music business.
As gaming comes to be seen as just another medium, its tech-sawy approach could provide a welcome shot in the arm for existing media groups. Time Warner and Disney have bought games firms; big-budget games, meanwhile, now have Hollywood-style launches.
How do "freemium" models work?
选项
A、It relies on a large audience to make profits.
B、People can play games online without payment.
C、It relies on non-paying customers to build an audience and gain profits from a fanatical few.
D、It charges very little money from its huge audience.
答案
C
解析
细节题。根据题干中的“freemium”models可以定位到文中的In an erawhen people are disinclined to pay for content on the web,games publishers were quickto develop “freemium”models,where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few。由此可知这个模式主要是通过免费玩来创造巨大的玩家群体,而只从少数狂热玩家身上获取利润。C项的内容与此相对应。A、B项只是这个模式的一部分,不全面。D项讲的不是原文的意思。因此,正确答案是C。
转载请注明原文地址:https://kaotiyun.com/show/WuP7777K
0
大学英语六级
相关试题推荐
A、ItwasnamedSkypebytheCEO.B、Itweighsasheavyas9kilograms.C、Itdoeslittleharmtotheenvironment.D、Ithaspicture
A、Shelikessomethingmorechallenging.B、Shelikestobenearertoherparents.C、Shewantstohaveabetter-paidjob.D、Shewa
A、Manywelcometheideaofhavingmorebarsonboard.B、Manyprefertheferrytomaintainitspresentspeed.C、Somesuggestimpr
HowPovertyChangestheBrainA)Yousawthepicturesinscienceclass—aprofileviewofthehumanbrain,sectionedbyfuncti
A、Lookattheslidesofthemodernloghouses.B、Seesomepicturesofthemountainretreats.C、Listentothepresentationofthe
A、Wearbeautifulclothestoattracttheaudience.B、Preparethepresentationforatleastonemonth.C、Speakasloudlyasyouca
A、Theyfindtheuniversitydegreeisworthlessandthetuitionfeesarehigh.B、Thegovernment’spolicydoesn’tfavorfemalestu
TheFrontierHeritageTheImpactoftheAmericanFrontier[A]AlthoughAmericancivilizationtookoverandreplacedthe
Dependingonwhichplayeryouask,the"Fevernova"ballthatsportsequipmentmakerAdidassaysprovidestheultimatesoccerexp
A、Admittinghisproblemofnervousness.B、CreatingasongtoexpresshisfrightC、Practicingmoreonthestage.D、Singingwithm
随机试题
甲状腺功能亢进症术前准备通常不包括
对某种特定商品有兴趣的消费者的集合是()。
尾矿库使用到最终设计高程前()年,应进行闭库设计,当需要扩建或新建尾矿库接续生产时,应根据建设周期提前制定扩建或新建尾矿库的规划设计工作,确保新老库使用的衔接。
在工程经济分析中,以投资收益率指标作为主要决策依据,其可靠性较差的原因在于()。
简述以学生为中心的教学策略的类型。
在教育过程中,强调“设身处地”地去理解学生,这是重视下列哪种心理效应?()
从所给的四个选项中,选择最合适的一个填入问号处,使之呈现一定的规律性。
《老收心》、《李逵负荆》的作者是()。
Whatistheweatherperfectfor?
______(你没有理由不事先告诉他们)thatyouaregoing.
最新回复
(
0
)