首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
外语
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
admin
2019-10-03
45
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Ten years ago that might have borne some relation to reality. But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female.
Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
But even granted this good fortune, the game-makers have been clever. They have reached out to new customers with new methods. They have branched out into education, corporate training and even warfare, and have embraced digital downloads and mobile devices with enthusiasm. Though big-budget games are still popular, much of the growth now comes from "casual" games that are simple, cheap and playable in short bursts on mobile phones or in web browsers.
The industry has excelled in a particular area—pricing. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.
As gaming comes to be seen as just another medium, its
tech-savvy approach
could provide a welcome shot in the arm for existing media groups.
All of the following methods are employed to attract new customers EXCEPT______.
选项
A、to expand business into other fields
B、to embrace mobile devices
C、to develop big-budget games
D、to develop "casual" games
答案
C
解析
细节题。根据题干关键词定位到第五段。根据branched out into education,corporate training and even warfare可知A项正确。根据have embraced digital downloads and mobile devices可知B项正确。根据Though big-budget games are still popular,much of the growth now comes from“casual”games…可知D项正确。因此,正确答案是C。
转载请注明原文地址:https://kaotiyun.com/show/XwW7777K
0
大学英语六级
相关试题推荐
A、Englishisthesoleofficiallanguage.B、FewpeoplespeakZuluthere.C、IthasthelargestIndianpopulationoutsideofAmeric
Morethan15millionAmericansundergosurgeryeachyear,butsomeelectiveoperationsmaybemoreaboutthesurgeon’spreferen
A、ResorttothePart-timeJobCenter.B、Turntotheirprofessorforhelp.C、Hireaprofessionalwithbetterpay.D、Payherfull
Inthe1920sAmericaenjoyedwhatwastobecomeknownas"anAgeofExcess".From1921-1929manufacturingoutputincreasedwith
ToliveintheUnitedStatestodayistogainanappreciationforDahrendorf’sassertionthatsocialchangeexistseverywhere.T
Imagineeatingeverythingdeliciousyouwant—withnoneofthefatThatwouldbegreat,wouldn’tit?New"fakefat"products
Teenagersarespendingmoremoneythanever.Justlastyear,31.6millionteensspent155billion,accordingtotheNorthbrook,
ConradHiltonreallywantedtobeabanker.Instead,hesuccessfullychangedthe【C1】______purchaseofaTexaslow-endhotelinto
Individualsandbusinesseshavelegalprotectionforintellectualpropertytheycreateandown.Intellectualproperty【C1】______f
A、Moneyisproofofone’svalue.B、Moneyisameansinsteadofanend.C、Makingmoremoneyismeaningless.D、Moneycangivegrea
随机试题
为满足会计电算化的需要,设计的会计科目编码体系要满足编码具有
简述社会主义建设时期我国的外交成就。
由于盆腔内邻近器官炎症经过直接蔓延导致盆腔炎的病原体主要是
在肠壁吸收后可代谢生成喷昔洛韦的前体药物是()。
烧伤病人出现绿脓杆菌败血症,其典型表现是
下列选项中,应计入安装工程费用的有()。
取消某张凭证审核的签字,只能由()进行。
李天升初中后学业成绩“屡战屡败”,却表现出不在乎,经常说“破罐子破摔”“听天由命”一类的话。他的这种状态被称为()
科学家们认为,梦是大脑中主管人体各种功能的各个中心点联合作用的结果。人在睡眠时其部分脑细胞仍然在活动着,这就是梦的基础。最近的研究成果证实,做梦不仅不会影响人的睡眠和健康,而且还是保护大脑健康所必需的生理活动之一。以下哪项如果为真,最能支持上述结
计算二重积分,其中D是由直线x=-2,y=0,y=2以及曲线所围成的平面区域.
最新回复
(
0
)