The National Geographic Channel is often praised for its meticulous science documentaries, but a show that aired last month focu

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问题     The National Geographic Channel is often praised for its meticulous science documentaries, but a show that aired last month focusing on the blockbuster video game Spore is coming in for harsh criticism. Surprisingly, the toughest critics are some of the scientists who appear in the film itself. They say that they were not informed before taking part that it would focus on a commercial product. " I literally never heard about Spore until I saw myself on television in this info-mercial about the game," says Cliff Tabin, a geneticist at Harvard University. "It’s an outrage. "
    The documentary, titled How to build a Better Being, which aired on 9 September, puts Spore and its creator, Will Wright, front and center. Over the course of the 1-hour show, Wright visits several U. S. -based academic scientists to discuss their research. Between these scientific interludes, the documentary returns to Wright and Spore. "Journey into the billion-year history of the human body, led by computer game visionary Will Wright as he explores the breakthrough science that’s revealing the secret genetic machinery that shapes all life in the game Spore," reads a description of the film on the National Geographic Channel’s Web site.
    Tabin, along with Neil Shubin, a paleontologist at the University of Chicago in Illinois, and Michael Levine, a geneticist at the University of California, Berkeley, sent Science identical e-mails from the film’s producers inviting them to take part. The e-mail describes the documentary as an investigation of "recent discoveries in evolutionary science" with no mention of Spore or Wright. "I thought I was being interviewed for a documentary about evolutionary biology," says Shubin, who appears to be playing the game in the film. "They didn’t mention Spore until we were in the middle of the interview. ...I sat there with Will Wright as he fiddled with it," he says. "I don’t endorse video games, particularly one that claims to be about evolution. "
    Ellen Stanley, National Geographic’s communications vice president, says there was no intent to mislead the participants. "Our producers were transparent with all of the scientists," she says. The production of such a documentary takes "several months" she adds, and "the idea for the film evolves during that process. "
    Spore is described in the film as "one of the most ambitious games ever, simulating the process of evolution," and a DVD of the film is included in the $80 "Galactic Edition" of the game. "There’s no question that the impression one gets from watching the film is that Spore is scientifically based and that scientists endorse this as not only a valid representation of how life on earth arose but moreover a really cool way that kids can learn about it," says Tabin. But "the science is told in the most superficial way and not really explained or clarified," he says. "And then it becomes more about this computer game designer than it is about the science. "
    "We had a great time partnering with the folks over at National Geographic," wrote a spokesperson for Electronic Arts in an e-mail to Science. "However, we don’t typically discuss business terms of our partnerships. "
We may infer from the fifth paragraph that

选项 A、Spore promoted the process of evolution.
B、scientists support the game Spore.
C、Spore is a good way for children to learn about the life on earth.
D、the film creates a good impression of the game.

答案D

解析 推理判断题。第五段介绍了纪录片给观众们留下的印象。该段首句说Spore…stimulatingthe process of evolution,[A]貌似正确,但这句话仅仅是纪录片对Spore的吹嘘,并不是事实;[B]与全文主题不符,科学家们都反对这个片子;文中说a really cool way that kids can learn about it,但根据上下文,这只是纪录片给人的印象,故[C]错误;根据全段意思,纪录片对游戏进行了“包装”,给人们留下了好印象,故选[D]。
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