首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
外语
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
admin
2017-02-24
73
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Ten years ago that might have borne some relation to reality. But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female.
Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
But even granted this good fortune, the game-makers have been clever. They have reached out to new customers with new methods. They have branched out into education, corporate training and even warfare, and have embraced digital downloads and mobile devices with enthusiasm. Though big-budget games are still popular, much of the growth now comes from "casual" games that are simple, cheap and playable in short bursts on mobile phones Or in web browsers.
The industry has excelled in a particular area—pricing. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.
As gaming comes to be seen as just another medium, its
tech-savvy approach
could provide a welcome shot in the arm for existing media groups.
What can you learn from "freemium" model?
选项
A、It makes people inclined to pay for content on the web.
B、It relies on non-paying customers to make a profit.
C、It makes money only from a few fanatical customers.
D、It earns little for the game-publishers.
答案
C
解析
细节题。根据题干关键词定位到第六段。根据…“freemium”models,where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few可知“免费增值”模式依赖不付费的顾客来扩大客户群,然后从少量痴迷的顾客身上赚钱。因此,正确答案是C。
转载请注明原文地址:https://kaotiyun.com/show/j6U7777K
0
大学英语六级
相关试题推荐
Forthispart,youareallowed30minutestowriteashortessaybasedonthepicturebelow.Youshouldstartyouressaywitha
AreTeenagersReallyCarelessAboutOnlinePrivacy?[A]Theyshare,like,everything.Howtheyfeelaboutasong,theirmathshom
A、Sheforgotthetime.B、Shedidn’tfeelhungry.C、Sheattendedaprolongedclass.D、Sheranintoanoldfriend.C对话中女士说:“我们的政治课
Fertilizerusehasexploded,overloadingplantsworldwide,likelyalteringecosystemsfordecadestocenturies,scientistsrepor
A、Pickupdirtyclothes.B、Fixtheupstairstoilet.C、Watchthegame.D、Dothewash.B男士说他先打扫楼上,四个选项中只有B的upstairstoilet是在楼上的,因此
A、Hereceivedacallfromthedelegation.B、HediscussedwiththePolanddelegation.C、Heknewitthroughthecontracttheysign
A、Fromaspecialseminar.B、Fromaculturaldocumentary.C、Fromwhatshejustread.D、FromherCanadianfriend.C女士在对话一开始就开门见山地说
A、Heisinameeting.B、Heisonthetelephone.C、Heisbusy.D、Heisconfused.C女士想问男士关于历史作业的事情,男士说他现在正忙着,请她等候15分钟,故选C。C与A、B存在包
A、Becausetheywantedtofindmorefood.B、Becausetheywantedtobuildnewcamps.C、Becausetheywantedtoescapeenemies.D、Be
随机试题
下列哪种说法是错误的?()(2006/2/16)
X线管容量是指X线管在安全使用条件下能承受的最大负荷量,是一次负荷的安全性。即在确定曝光时间下所能允许使用的最大曝光条件——管电压和管电流。X线机中设置容量保护电路就是为了防止一次性超负荷曝光。X线管的容量(Pa)与管电压的有效值、管电流的有效值成正比。X
尿渗透压降低常见于
重金属检查法的第一法使用的试剂有
张某在2015年1月成为某期货公司的债权人,但期货公司对张某的债务届期不能清偿。下列说法错误的是()。
在下列各项中,能够影响特定资产组合β系数的有()。
下列各项中,不会引起负债和所有者权益同时发生变动的有()。
一种三个月期(90天)的美国国库券面值为1000美元,发行时的售价为990美元,试计算其贴现收益率和债券等价收益率(计算结果保留小数点后四位数字)。
______wecan’tgetseemsbetterthan______wehave.
LatinoyouthsneedbettereducationforArizonatotakefulladvantageofthepossibilitiesthen-explodingpopulationoffers.Ar
最新回复
(
0
)