首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
外语
A recent talk by games academic Jane McGonigal has re-ignited discussion on the role they play in our society. Traditionally, th
A recent talk by games academic Jane McGonigal has re-ignited discussion on the role they play in our society. Traditionally, th
admin
2014-07-20
42
问题
A recent talk by games academic Jane McGonigal has re-ignited discussion on the role they play in our society. Traditionally, the debate has centered on whether they are "damaging" or merely "harmless fun". But McGonigal is a games advocate. Her belief is that games are actually good for us.
In order to solve the world’s most urgent problems, McGonigal says, we need to play more games because gaming creates people who are solution-focused, collaborative, optimistic and hard-working. This position is interesting, although open to the obvious critique that, unlike in-game challenges, real-world problems are not set up to be rewarding, interesting or even soluble, so framing them as a game is likely to lead nowhere. But there’s certainly potential in using game-like mechanics to encourage us to do things we otherwise might not want to: such as the S2H fitness monitor, which allows users to claim rewards for physical activity.
The wider point—whether playing games actually improves any of our skills—is still open for debate and research. Various studies have shown that playing certain games can increase players’ visual attention, fine motor skills and spatial reasoning. Intuitively, it is not surprising that practicing skills involving fast responses and complicated physical maneuvers might make us better at them.
But is this a reason to play games, or a useful position for gaming advocates? As a novelist, I’ve always found the idea of promoting reading because it improves cognitive skills deeply depressing. Reading is a wonderful thing not because it makes our brains better but because it is enjoyable, enriching and gives us new experiences: just like games.
Once someone has told you that something is good for you, it immediately becomes less attractive. I’m not sure it’s necessary to say that playing games will save the world or improve us. Can’t we just have fun?
What should be the purpose of promoting reading according to the author?
选项
A、To broaden readers’ eyesight.
B、To make readers more intelligent.
C、To improve readers’ visual attention.
D、To please readers.
答案
D
解析
细节判断题。定位到第4段,作者认为为了提高认知能力而去阅读是让人沮丧的,阅读是件很快乐的事情,提倡阅读不是因为它使读者变得聪明而是能让读者感到愉悦,给读者新的体验;因此选项D(阅读在于能让人快乐)符合题意。而A(阅读能拓宽人的视野)、B(使人变得智慧)、C(提升人的视觉)都不是作者提倡阅读的原因,故排除。
转载请注明原文地址:https://kaotiyun.com/show/9VTK777K
0
专业英语四级
相关试题推荐
Iwas_________studyFrenchyesterday,butIchangedmymind.
Itisanunderstoodfactthatwaterhelpsmobilizesolublenutrients,transportwastematerialsandregulatesbodytemperature.(
IwasborninTuckahoe,TalbotCountry,Maryland.Ihavenoaccurateknowledgeofmyage,neverhavingseenanyauthenticreco
Somepeoplearefriendlydrunks,whereasothersarehostile,potentiallyposingadangertothemselvesandothers.Thedifferenc
Frankalmostneverreceivedanyeducation,______?
WhathappenedattheUnitedNations?Howdidthecriticslikethenewplay?(1)_____aneventtakesplace,newspapersa
Hisparentsbelievedthathewasacleverboy,buthewasn’t______infact.
Ifonlythecommittee______theregulationsandputthemintoeffectassoonaspossible.
Withincreasingprosperity,WesternEuropeanyouthishavingaflingthatiscreatingdistinctiveconsumerandculturalpatterns
Heappreciated______thechancetodeliverhisthesisintheannualsymposiumonComparativeLiterature.
随机试题
焊接触电事故的原因是什么?
A.青春期功能失调性子宫出血B.更年期功能失调性子宫出血C.黄体功能不全D.黄体萎缩不全E.围绝经期综合征
犬的激素性皮肤病临床上主要表现为()。
不属于胶剂的是
能醒脑开窍、舒筋通络、化瘀止痛的藏成药是()。
背景资料:桌水闸共3孔,闸室每孔净宽为8.0m,主要工程内容包括:①闸底板和闸墩;②消力池;③消力池段翼墙;④斜坡段翼墙;⑤斜坡段护底;⑥翼墙后填土等。闸室底板与斜坡段底板混凝土分缝之间设金属止水片。其工程平面布置示意图如下图所示。
亲和图的主要用途有()。
根据皮亚杰理论,青春期的思维水平达到()。
简述教育心理学与普通心理学的关系。
求arctanx带皮亚诺余项的5阶麦克劳林公式.
最新回复
(
0
)