首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
考研
The following paragraphs are given in a wrong order. For questions 41—45, you are required to reorganize these paragraphs into a
The following paragraphs are given in a wrong order. For questions 41—45, you are required to reorganize these paragraphs into a
admin
2014-06-13
5
问题
The following paragraphs are given in a wrong order. For questions 41—45, you are required to reorganize these paragraphs into a coherent article by choosing from the list A—G to fill in each numbered box. The first and the last paragraphs have been placed for you in Boxes. Mark your answers on ANSWER SHEET 1. (10 points)
[A] The study, reported in Current Biology, involved a number of experiments. In one,the participants had to watch 12 dots moving randomly on a screen and quickly assess their general direction of movement. Another test asked participants to work out the direction of specific sounds embedded within stereo white noise. In both tests the video-gamers did better. However, the scientists were aware that gamers could have been born with improved abilities to perform such tasks, which were possibly what attracted them to gaming in the first place. Consequently, a third test was necessary to see if these abilities could have been learnt.
[B] The researchers conclude that video-games players develop an enhanced sensitivity to what is going on around them and that this may help with activities such as multitasking, driving, reading small print, navigation and keeping track of friends or children in a crowd. The precise neural mechanism for this effect, however, is still unknown.
[C] The relentless march of technology into everyday life has always given rise to debate about whether it is a good or a bad thing. Some believe that the internet and computer software are making humans more stupid or shallow. But others argue that computer programs in the form of video games can make people smarter or improve specific skills, such as spatial awareness. Indeed, many scientific studies have shown that video games can improve human performance in sensory and perceptual tasks. But the improvement seems to come only in the task that a game trains you for. This is not surprising. The real question is whether video games are capable of providing more general gains in performance.
[D] One implication of this discovery is that reaction times in the population will probably improve with the rise of fast-action video-games. There are a lot of players: last year a report estimated that 67% of American households contained at least one video-gamer. And if video-gamers are really better equipped to make quick decisions, they might also turn out to be better drivers and end up in fewer accidents. However, the notion that gamers acquire some minor physical skills may not sooth concerned parents.
[E] Shawn Green, Alexandre Pouget and Daphne Bavelier, from the University of Rochester, in New York state, set out to find an answer. They recruited a group of video-gamers and compared their reaction skills with a group of non-players. The gamers had all spent at least five hours a week on action games in the previous year.
[F] The non-gaming volunteers were put through 50 hours of video-game training. For some this involved playing fast-action shoot-’em-up games such as "Call of Duty 2" and "Unreal Tournament", but others were given a slow-moving life-strategy game, "The Sims 2". The researchers found that those trained with action games raised their performance to the level of the experienced gamers. Moreover, they were more efficient in their use of visual or auditory evidence than those playing with the Sims. The action gamers were up to 25% faster at coming to a conclusion and they answered just as many questions correctly.
[G] What is known is that people make decisions based on probabilities that are constantly being calculated and refined in their heads—something called "probabilistic inference". The brain collects small pieces of information, eventually gathering enough to make an accurate de-cision. The more efficient someone is at collecting visual and auditory information, the faster he can reach the threshold needed to make a decision.
C→41. ( )→42. ( )→43. ( )→B→44. ( )→45. ( )
选项
答案
D
解析
[D]段顺接[G]段,从上文结论中得出启示(implication),其中首句中的this discovery回指[G]段的实验结论。作者指出该研究带给我们的启示是一方面,它说明人们的反应时间、做决定的速度可以随着视频游戏的速度而改善;另一方面,这一好处并不能让父母减少对孩子们玩游戏的忧虑。
转载请注明原文地址:https://kaotiyun.com/show/A8O4777K
0
考研英语一
相关试题推荐
HomepricesslidinNovember,raisingquestionsaboutwhetherthehousingrecoveryisrobustenoughtomaintainasustainedturn
Inthefollowingarticle,somesentenceshavebeenremoved.ForQuestions41-45,choosethemostsuitableonefromthelist[A]-
Inthefollowingarticle,somesentenceshavebeenremoved.ForQuestions41-45,choosethemostsuitableonefromthelist[A]-
Areteensandyoungadultsmorenarcissistic(自恋的)todaythaninthepast?That’stheviewofaCaliforniaresearcherwhostudie
Areteensandyoungadultsmorenarcissistic(自恋的)todaythaninthepast?That’stheviewofaCaliforniaresearcherwhostudie
Areteensandyoungadultsmorenarcissistic(自恋的)todaythaninthepast?That’stheviewofaCaliforniaresearcherwhostudie
"Inthelongrun,"asJohnMaynardKeynesobserved,"wearealldead."True.Butcanthe【1】runbeelongatedinawaythatmakes
"Inthelongrun,"asJohnMaynardKeynesobserved,"wearealldead."True.Butcanthe【1】runbeelongatedinawaythatmakes
"Inthelongrun,"asJohnMaynardKeynesobserved,"wearealldead."True.Butcanthe【1】runbeelongatedinawaythatmakes
WiththeMetOfficepredictingasummerheatwave,MacmillanCancerReliefthisweek(1)_____itscustomarywarningaboutthesun
随机试题
以下衡量经济社会发展的重要指标中,解释错误的是()。
为腹腔镜术后患者提供的护理内容,正确的是
患者,女,33岁。近2个月来低热,双手、腕关节对称性肿痛,屈伸不利,伴晨僵。实验室检查:红细胞沉降率26mm/h,类风湿因子1:40。首选的治疗药是
75岁男性患者,行结肠癌手术,术后病理提示肿瘤侵犯至肠壁外,有区域淋巴结转移,按Dukes分期,该患属于()
与胃痛关系密切的脏腑是
城市污水量的计算方法为()。
商业银行的流动性风险来源于资产和()两个方面的原因。
增值税的纳税人兼营非增值税应税劳务,未分别核算的,一并征收增值税。()
某上市公司于2010年6月1日公告招股意向书,拟向不特定对象公开募集股份。6月1日前20个交易日,该公司股票均价为15元,前一个交易日的股票均价为20元。下列发行价格符合规定的有()元。
(湖南选调2012—75)有个自然数,是1个13,2个7,3个3,5个2的连乘积。这个数有许多约数,在两位数的约数中,最大的数是()。
最新回复
(
0
)