首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
考研
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
admin
2021-09-17
46
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Ten years ago that might have borne some relation to reality. But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female.
Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
But even granted this good fortune, the game-makers have been clever. They have reached out to new customers with new methods. They have branched out into education, corporate training and even warfare, and have embraced digital downloads and mobile devices with enthusiasm. Though big-budget games are still popular, much of the growth now comes from "casual" games that are simple, cheap and playable in short bursts on mobile phones or in web browsers.
The industry has excelled in a particular area—pricing. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.
As gaming comes to be seen as just another medium, its
tech-savvy approach
could provide a welcome shot in the arm for existing media groups.
What can you learn from "freemium" model?
选项
A、It makes people inclined to pay for content on the web.
B、It relies on non-paying customers to make a profit.
C、It makes money only from a few fascinated customers.
D、It earns little for the game-publishers.
答案
C
解析
细节题。根据题干关键词定位到第六段。根据…“freemium”models,where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few可知“免费增值”模式依赖不付费的顾客来扩大客户群,然后从少量痴迷的顾客身上赚钱。C项It makes money only from a few fascinated customers是对原文extract cash only from a fanatical few的同义复现,为正确答案。
转载请注明原文地址:https://kaotiyun.com/show/Ce1Z777K
0
考研英语一
相关试题推荐
达尔文的思想——2008年英译汉及详解Inhisautobiography,Darwinhimselfspeaksofhisintellectualpowerswithextraordinarymodesty.Hepoint
Picture-takingisatechniquebothforreflectingtheobjectiveworldandforexpressingthesingularself.Photographsdepicto
【F1】Itisnolongerjustdirtyblue-collarjobsinmanufacturing;thatarebeingsuckedoffshorebutalsowhite-collarservicej
【F1】Americansnolongerexpectpublicfigures,whetherinspeechorinwriting,tocommandtheEnglishlanguagewithskillandg
Islamiclawisaparticularlyinstructiveexampleof"sacredlaw".Islamiclawisaphenomenonsodifferentfromallotherforms
BernardBailynhasrecentlyreinterpretedtheearlyhistoryoftheUnitedStatesbyapplyingnewsocialresearchfindingsonthe
TheU.S.SecretService,whichstudies"targetedviolence",providesinsightontheurgencyoftheneedinits2002"SafeSchool
TheU.S.SecretService,whichstudies"targetedviolence",providesinsightontheurgencyoftheneedinits2002"SafeSchool
Theinstalledpriceofsolarenergyhasdeclinedsignificantlyinrecentyearsaspolicyandmarketforceshavedrivenmoreand
Parenthoodisn’tacareer-killer.Infact,economistswithtwoormorekidstendtoproducemoreresearch,notless,thantheir
随机试题
作为利润分配对象的企业利润有两个含义:一是_______;二是企业缴纳所得税后净利润。
在项目可行性研究阶段,常用的负荷计算方法有()。
下列句子中加横线的成语使用正确的一项是()。
下列关于声学知识的说法,错误的是()。
现代行政决策体制一般由三部分组成,包括中枢系统、咨询系统和()
在引起法律关系的法律事实中,法律事件与法律行为的区分标准是()。
状态焦虑与特性焦虑的主要区别是()
(2008下系分)UML用关系把事物结合在一起。_______(1)描述一个事物发生变化会影响另一个事物的语义。_______(2)描述特殊元素的对象可替换一般元素的对象。(2)
某公司计划开发一个产品,技术含量很高,与客户相关的风险也很多,则最适于采用(17)开发过程模型。
Researchintothematerialcultureofanationisofgreatimportancebecause______.Itcanbeconcludedfromthepassagethat
最新回复
(
0
)