首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
外语
If the Federation of American Scientists made a list of educational video games, you might expect to find Oregon Trail, the stor
If the Federation of American Scientists made a list of educational video games, you might expect to find Oregon Trail, the stor
admin
2010-07-19
59
问题
If the Federation of American Scientists made a list of educational video games, you might expect to find Oregon Trail, the story of Conestoga wagons trekking into the American West, or the geography favorite Where in the World Is Carmen Sandiego? And don’t forget Half Life 2. That’s the one where you burn alien zombies to death with exploding barrels of fuel.
OK, that’s exaggerating--but only a little. Where parents see hours wasted in front of a screen, these scientists see potential. An FAS study released this week, titled "Harnessing the Power of Video Games for Learning," reports that best-selling games are built in surprisingly pedagogical ways. Players improve at their own pace. Beating a level requires experimentation, failure and learning from mistakes. Most new games can be played online, requiring collaboration and leadership. Game play is precisely calibrated to balance challenge and progress. It’s a stark contrast to a typical classroom in which one teacher tries to engage 30 students with printed information. "It’s like hiring an individual tutor for every student," says FAS president Henry Kelly of using video games to teach. "There’s a big argument going on now about whether kids are being tested too much or too little. In a .game, you’re continuously being tested and you don’t mind it."
Some commercial games are already being used in the classroom. The Civilization series lets users build empires in ancient Persia and other historical periods, and RollerCoaster Tycoon, where players construct a theme park, combines physics and business management. And the U. S. military makes extensive use of video simulations: the Army reports 7.6 million users have registered for America’s Army, a training and recruiting game.
The report calls for a new generation of educational games that are as immersive and graphics-intensive as megabudget titles like Madden NFL 07 and Battlefield 2142. "When you show a child a traditional educational game, they’ll roll their eyes," says Kay Howell, a coauthor of the study. "But I don’t think they roll their eyes because it’s learning; I think it’s because there’s such a huge and obvious gap in quality compared to what they play at home." The federal government, she says, should close that gap by underwriting new game-publishing houses.
But some educational observers find the video game recommendations too unorthodox. "This is really silly," says Chester E. Finn, president of the Thomas B. Fordham Foundation, a K-12 education research group in Washington. "Are they next going to propose government-funded studies of the educational value of comic books, reality TV shows and instant messaging?" Other critics contend the report’s recommendations shouldn’t be seen as a cure all. "We think it’s a good idea that this stuff is being explored," says Chad Colby, a spokesman for the Department of Education. "People do tend to look at these things as silver bullets, or a fix in themselves, when it’s really one tool out of many." The larger problem with the federation’s ideas, Colby says, is a lack of familiarity with how education funding works: only 8.3 percent of the country’s total education budget comes from the federal government, and most of that is targeted toward students in poverty.
The study’s recommendations might be hard to implement: not all school districts have computers and networks capable of running high-end games. The FAS report calls for the production of games that can be Web-based and downloadable to PCs, but it might be less expensive to design games for the established consoles that many families already have at home. "These are technologies that kids and young adults are living with every day of their lives," says Howell. "Why do we expect?"
Some people are opposed to the report because ______.
选项
A、parents dislike the recommendations.
B、it has certain practical problem.
C、instant messaging is better than video games.
D、it sounds silly and isn’t useful.
答案
B
解析
推断题。根据题干和选项定位至第五段。末句提到该建议比较大的一个问题是:a lack of familiarity with how education funding works,[B]符合文意,故为答案。第三句中提到instant messaging,但未将两者进行比较,[C]不符合文意。第四句指出:Other critics contend the report’s recommendations shouldn’t be seen as a cure-all.可见反对者不否认该建议还是有用处的,[D]过于绝对。
转载请注明原文地址:https://kaotiyun.com/show/FclO777K
0
专业英语八级
相关试题推荐
TheHistoryofAmericanIndiansWhenEuropeansdiscoveredtheWesternhemisphere,theydiscoveredaraceofpeople.【1】____
MarkRothkoemigratedtotheUnitedStates______.Rothkothoughtthatmodernart______.
Insixteenth-centuryItalyandeighteenth-centuryFrance,waningprosperityandincreasingsocialunrestledtherulingfamilies
IhaverecentlybeentoldthatIamoneofthemillionsofAmericanswhowillbeafflictedwithAlzheimer’sDisease.Uponle
Thebizarreanticsofsleepwalkershavepuzzledpolice,perplexedscientists,andfascinatedwritersforcenturies.Thereisan
Theperiodrangingfrom1865to1914hasbeenreferredtoas______Americanliterature.
WhatisthepurposeofPopeJohnPaul’svisittoGermany?
Thebookfromwhich"allmodernAmericanliteraturecomes"refersto______.
随机试题
女性患者,45岁,以“限于、眼涩、口干1年,腕关节不适3周”来诊。双眼滤纸试验阳性,唾液腺ECT扫描提示腮腺摄取及分泌功能重度减低。手部X线片未见异常。下列血清学检查哪项阳性对该患者疾病诊断特异性较高
A.地方卫生法规B.基本法律C.卫生法律D.卫生规章E.卫生行政法规
A.虫蛀B.霉变C.酸败D.挥发E.沉淀酒剂易变异的现象()。
将物业管理成本分为固定成本、变动成本和半固定或半变动成本的依据是成本()
最近一段时间,有关要发生地震的传言很多。一天傍晚,小明问在院里乘凉的爷爷:“爷爷,他们都说明天要地震了。”爷爷说:“根据我的观察,明天不必然地震。”小明说:“那您的意思是明天肯定不会地震了?”爷爷说不对,小明陷入了迷惑。以下哪句话与爷爷的意思最为接近?
【亚洲的觉醒】中央民族大学2014年历史学科基础真题;中央民族大学2017年历史学科基础真题
人类学习语言,就像小鸟学习飞行,这和谁的观点一致?()
(96年)下述各选项正确的是【】
Mr.Watsonaskedthestudentsto______theirhomework.
Humanfacialexpressionsdifferfromthoseofanimalsinthedegreetowhichtheycanbe______controlledandmodified.
最新回复
(
0
)