首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
外语
A recent talk by games academic Jane McGonigal has re-ignited discussion on the role they play in our society. Traditionally, th
A recent talk by games academic Jane McGonigal has re-ignited discussion on the role they play in our society. Traditionally, th
admin
2013-08-03
93
问题
A recent talk by games academic Jane McGonigal has re-ignited discussion on the role they play in our society. Traditionally, the debate has centered on whether they are "damaging" or merely "harmless fun". But McGonigal is a games advocate. Her belief is that games are actually good for us.
In order to solve the world’s most urgent problems, McGonigal says, we need to play more games because gaming creates people who are solution-focused, collaborative, optimistic and hard-working. This position is interesting, although open to the obvious critique that, unlike in-game challenges, real-world problems are not set up to be rewarding, interesting or even soluble, so framing them as a game is likely to lead nowhere. But there’s certainly potential in using game-like mechanics to encourage us to do things we otherwise might not want to: such as the S2H fitness monitor, which allows users to claim rewards for physical activity.
The wider point—whether playing games actually improves any of our skills—is still open for debate and research. Various studies have shown that playing certain games can increase players’ visual attention, fine motor skills and spatial reasoning. Intuitively, it is not surprising that practicing skills involving fast responses and complicated physical maneuvers might make us better at them.
But is this a reason to play games, or a useful position for gaming advocates? As a novelist, I’ve always found the idea of promoting reading because it improves cognitive skills deeply depressing. Reading is a wonderful thing not because it makes our brains better but because it is enjoyable, enriching and gives us new experiences: just like games.
Once someone has told you that something is good for you, it immediately becomes less attractive. I’m not sure it’s necessary to say that playing games will save the world or improve us. Can’t we just have fun?
Throughout the passage, the author is______in his attitude towards playing games.
选项
A、favorable
B、critical
C、neutral
D、hesitant
答案
A
解析
观点态度题。从全文来看,文章由McGonigal提出的玩游戏有益的观点引出对玩游戏的利与弊的探讨。文章最后一段指出作者对玩游戏是否能拯救整个世界或提升自己无可奉告,但是我们可以为了开心而玩,从而得知作者对玩电脑游戏是持一种支持的态度。因此选项A符合题意,同时排除其他三项。
转载请注明原文地址:https://kaotiyun.com/show/GnLK777K
0
专业英语四级
相关试题推荐
Shehadrecentlyleftajobandhadhelpedherselftocopiesofthecompany’sclientdata,whichsheintendedto______instartin
Iwouldrathernotpartwiththepaintingsthan______themtosomeonewhodoesn’tappreciatethem.
The6-daynegotiationsbetweenthePLOandIsraelaremainlyabout______
Inthe1920sdemandforAmericanfarmproductsfell,asEuropeancountriesbegantorecoverfromWorldWarIandinstitutedaust
Somepeople______avoidquestionsofrightandwrongorremainneutralaboutthem.
Theydonotthrowlavishparties.Theireditorsarenotimmortalisedinfilms.ButthemagazinesputoutbyBritain’ssupermarke
Theyear1066hadaresoundingimpact/onthecourseofEnglishhistory./WilliamtheFirst,DukeofNormandy,/conqueredEngland
What’sthedriver’sattitudetowardsthehitch-hiker?
Hefinishedthetaskonhisown,______effectingaconsiderablesavingintimeandmoney.
Ifwestartrightnow,wemightjust______catchtheplanetoLondon.
随机试题
狭义的有价证券是指()。
由千墩浦而南,直桥并小港以东。直:并:
阅读韩愈《答李翊书》中的一段文字,然后回答问题。当其取于心而注于手也,惟陈言之务去,戛戛乎其难哉!其观于人,不知其非笑之为非笑也。如是者亦有年,犹不改,然后识古书之正伪,与虽正而不至焉者,昭昭然白黑分矣。而务去之,乃徐有得也。当其取于心而注于手也
A.滑腻如膏脂B.溺血而痛C.发热、腰痛拒按D.排尿时突然中断,或腰腹绞痛难忍E.尿后余沥不止热淋起病多急骤,小便赤,溲时灼热,常伴有
贝尔面瘫的典型症状是_______、患侧口角_______,健侧口角_______。
关于职业健康安全和环境管理体系标准的共同点,说法错误的是()。
( )是在路基顶面的行车部分用不同粒料或混合料铺筑而成的层状结构物。
按照信息系统安全策略“七定”要求,系统安全策略首先需要()。
下面是一个Applet程序,其功能是建立2个文本区域,一个为编辑区,一个为只读区;建立2个按钮,一个实现将编辑区中被鼠标选定的文本内容拷贝到只读区中,一个实现将只读区的全部文本内容清空。请改正程序中的错误(有下划线的语句),使程序能输出正确的结果。
表达式2*3^2+4*2/2+3^2的值是()。
最新回复
(
0
)