首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
外语
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
admin
2020-12-14
87
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female. Even teenagers with imaginary rayguns are more likely to be playing "Halo" with their friends than playing alone
Over the past ten years the video-game industry has grown from a small niche business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital: it never faced the struggle to convert from analogue. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. As gaming establishes itself as a pastime for adults, the social stigma and the worries about moral corruption that have historically greeted all new media, from novels to pop music, have dissipated. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
The industry has excelled in two particular areas: pricing and piracy. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few. In China, where piracy is rampant, many games can be played online for nothing. Firms instead make money by selling in-game perks and "virtual goods" to dedicated players. China is now the second-biggest gaming market, but does not even rank in the top 20 markets for the music business.
As gaming comes to be seen as just another medium, its tech-sawy approach could provide a welcome shot in the arm for existing media groups. Time Warner and Disney have bought games firms; big-budget games, meanwhile, now have Hollywood-style launches.
We can learn from the passage that the most of today’ s game-players are______.
选项
A、teenagers playing by himself
B、very keen about "Angry Bird"
C、female
D、middle-aged people
答案
D
解析
细节题。本题考查的是当今玩家的成分,可以定位到第一段中的Today agamer is as likely to be a middle-aged commuter playing “Angry Birds”on hersmartphone.In America,the biggest market,the average game—player is 37 years old.Two-fifths are female从这里可以看出,现在的玩家大多是成年人,其中五分之二是女性。因此,D项符合文意。A项讲的是青少年是之前的情况,B项讲的不准确。文中只是提到这个游戏,没有说所有玩家都热衷。C项也不正确,女性只占五分之二,不到半数。因此,正确答案是D。
转载请注明原文地址:https://kaotiyun.com/show/JuP7777K
0
大学英语六级
相关试题推荐
A、Everyculturehasthesamerulesforwhatisappropriate.B、Itistraditionaltogiveluckymoneytoyoung,singlepeople.C、A
A、ThewonderfultriptoEnglandandFrance.B、Differentculturesthathefoundinthetrip.C、Similarculturesthatstandoutfr
A、Tolivetherepermanently.B、Tostaythereforhalfayear.C、Tofindabetterjobtosupportherself.D、Tosellleathergoods
A、Theydecidetogoouttoeat.B、Theyeatsomethingdifferentathome.C、Theyeatatfriend’shouse.D、Theyeatpumpkinsasdes
A、Refinetheirinterviewingtechniques.B、Arrangetheirworkingschedules.C、Selectappropriatepracticalcourses.D、Writecover
A、Improvethemselves.B、Getridofemptydreams.C、Followtheculturaltradition.D、Attemptsomethingimpossible.A
A、Trydifferentclassestomakesurewhichmajorfitsyou.B、Neverchangemajorsonceyou’vejuststartedthecourse.C、Changem
A、MeetingwithNoraKeller.B、Attendanceatmeetingswiththecoursetutor.C、Activeclassattendanceandparticipation.D、Punct
A、Lookattheslidesofthemodernloghouses.B、Seesomepicturesofthemountainretreats.C、Listentothepresentationofthe
Dependingonwhichplayeryouask,the"Fevernova"ballthatsportsequipmentmakerAdidassaysprovidestheultimatesoccerexp
随机试题
DNA的一条链为5’…TTAGCA.…3’,其互补DNA链为()
具有祛风湿、利关节、降压、解毒功效的药物是
海漫的作用是继续消除水流余能,调整流速分布,确保下游河床免受有害冲刷。它应该具有的特性有()。
某电建公司承担某发电厂安装工程。主要工作包括:锅炉、汽机、发电机、变压器、开关设备、架空线、控制设备等的安装。其中架空线由电建公司按设计要求组织采购。在施工过程中油浸变压器突然出现火苗,现场施工人员即时采取了有效措施,避免了事故发生。考虑发电企业技术密集性
证券公司的业务执行部门负责融资融券业务的具体管理和运作,制定融资融券合同的标准文本,确定对单一客户和单一证券的授信额度。()
在工程网络计划中,判别关键工作的条件是()。
适宜性教学认为,幼儿教学包括两方面的事宜,年龄适宜和性别适宜。()
已知向量β=(α1,α2,α3,α4)T可以由α1=(1,0,0,1)T,α2=(1,1,0,0)T,α3=(0,2,—1,—3)T,α4=(0,0,3,3)T线性表出。把向量β分别用α1,α2,α3,α4和它的极大线性无关组线性表出。
ArecentBBCdocumentary,"TheTownThatNeverRetired",soughttoshowtheeffectsof【C1】______thestatepensionagebyputtin
Theyareregardedaschoresbybothsexes,butfall(1)_____ononlyone.ThelatestsurveyoftimeuseinAmericasuggestswomen
最新回复
(
0
)