首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
考研
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
admin
2017-12-11
82
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Ten years ago that might have borne some relation to reality. But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female.
Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
But even granted this good fortune, the game-makers have been clever. They have reached out to new customers with new methods. They have branched out into education, corporate training and even warfare, and have embraced digital downloads and mobile devices with enthusiasm. Though big-budget games are still popular, much of the growth now comes from "casual" games that are simple, cheap and playable in short bursts on mobile phones or in web browsers.
The industry has excelled in a particular area—pricing. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.
As gaming comes to be seen as just another medium, its
tech-sawy approach
could provide a welcome shot in the arm for existing media groups.
All of the following methods are employed to attract new customers EXCEPT
选项
A、to expand business into other fields.
B、to embrace mobile devices.
C、to develop big-budget games.
D、to develop "casual" games.
答案
C
解析
细节题。根据题干关键词定位到第五段。第五段提到reached out to new customers with new methods。因此答案信息在此句后面。根据branched out into education,corporate training and even warfare可知A项正确。根据have embraced digital downloads and mobile devices可知B项 正确。根据Though big-budget games are still popular,much of the growth now comes from “casual”games…可知D项正确,排除C项。因此C项符合题意。
转载请注明原文地址:https://kaotiyun.com/show/KEBZ777K
0
考研英语一
相关试题推荐
AstudyofhowolderteenagersusesocialmediahasfoundthatFacebookis"notjustontheslide,itisbasicallydeadandburi
Mammalsvaryenormouslyinsize,fromweighinglessthanapennytomeasuringmorethanthreeschoolbusesinlength.Somegroup
Mammalsvaryenormouslyinsize,fromweighinglessthanapennytomeasuringmorethanthreeschoolbusesinlength.Somegroup
Ifyouhavehighbloodpressure,you’reingood【C1】______.Hypertensionaffects67millionAmericans,includingnearlytwo-third
Asimpleideasupportsscience:"trust,butverify".Resultsshouldalwaysbe【C1】______tochallengefromexperiment.Thatsimple
HowdoyouexplaineconomicsinplainEnglish?TheFederalReserveBankofNewYorkhasbeenansweringthequestionwithaneven
PeopleintheUnitedStatesinthe19thcenturywerehauntedbytheprospectthatunprecedentedchangeinthenation’seconomyw
Cultureisactivityofthought,andreceptivenesstobeautyandhumanefeeling.Scrapsofinformationhave【B1】______todowith
Cultureisactivityofthought,andreceptivenesstobeautyandhumanefeeling.Scrapsofinformationhave【B1】______todowith
Writingforanhistoricalseriesistricky,andtheoutcomeisnotalwaysasuccess.ThebestoverallEuropeanhistoryinEnglis
随机试题
下列关于“十一五”规划中能源发展面临的主要问题和挑战,说法错误的是()。
企业会计的确认、计量和报告应当以收付实现制为基础。()
A国是亚洲经济发展最快的国家。A国的B省在过去30年间大力发展各类制造及加工业务,成为A国南方沿海经济第一大省。随着B省经济的快速发展,省内几个主要城市均建造了民用机场。近几年,A国政府开始大力推动铁路网络建设,目标是覆盖全国各主要省市。B省亦开始建设通往
一般资科:男性,32岁,某机关科长,本科毕业,觉得工作压力巨大,前来咨询。案例介绍:求助者大学毕业后进人某机关做公务员,平时对自己要求严格,工作勤奋努力,工作上有创新精神,成绩突出,为人热情,诚恳,人际关系良好。两月前因工作业绩突出晋升为科长,别人都以为
我国最大的瀑布“黄果树瀑布”位于()省。
艰苦对于()相当于()对于穷困潦倒
蝉是三伏天的“超级男声”,才艺超拔;蝉是______的歌唱天才,它的腹腔唱法,别具一格;它的音色纯净清亮,高亢悠长。蟋蟀、蚱蜢和纺织娘,这些天资不错的鸣虫,都没有那么强的唱功,难以望“蝉”项背。蝉唱实在嘹亮,但不是______。“蝉噪林逾静”,诗人王籍说得
肖像权()。
()德鲁克提出八种个性特征和五种激励特征。
局域网技术包括以太网、快速以太网等,其中快速以太网(FastEthernet)的数据传输速率为
最新回复
(
0
)