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In a recent study, neuroscientists found that playing fast-paced video games could help improve dyslexic children’s reading spe
In a recent study, neuroscientists found that playing fast-paced video games could help improve dyslexic children’s reading spe
admin
2020-06-16
57
问题
In a recent study, neuroscientists found that playing fast-paced video games could help improve dyslexic children’s reading speed, and the improvements did not fade with time.
Researchers tested the reading ability of two groups of 10-year-old dyslexic children after one group had played action video games and the other played non-action video games. Each group was composed of 10 children who played 80 minutes of video games a day for nine days, equaling 12 hours of play per child. Their reading skills were measured on a number of factors, including how fast they read words and how accurately they read them. Results showed that improvements in reading speed achieved from playing fast-paced video games could even exceed improvements gained from a year’s intense, traditional therapies.
Scientists aimed to prove that there’s a correlation between a dyslexic child’s visual attention span and their ability to read. Action video games are distinguished from non-action video games by such characteristics as game speed, a high sensory-motor load, and presentation of multiple, peripheral stimuli. Action video game players constantly receive both external and internal feedback on their performance, producing learning.
It turned out that the assumptions of researchers were correct. Action video game players defeated their non-action peers in improvements. Only action game kids showed general reading improvements, up to 40 percent, while non-action readers showed no improvement. The action gamers also improved their basic text reading by as much as 60 percent, while non-action gamers showed a more modest 5 percent-10 percent gain. Though more research is needed to nail down the specific role that action games play in the improvements, the researchers claimed their data is the start. They believe their findings show that attention can be studied and efficiently trained during infancy. This can pave the way for low-resource-demanding early prevention programs that could drastically reduce the incident of reading disorders.
Results of the study confirmed scientists assumption that________.
选项
A、Reading difficulties are caused by both external and internal factors
B、Action video games have higher game sees than nor-action video games
C、Reading difficulties are related to excessive playing of video games
D、Action video games provide players with feedback that facilitate learning
答案
D
解析
转载请注明原文地址:https://kaotiyun.com/show/KXTO777K
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