首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
外语
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
admin
2020-12-14
52
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female. Even teenagers with imaginary rayguns are more likely to be playing "Halo" with their friends than playing alone
Over the past ten years the video-game industry has grown from a small niche business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital: it never faced the struggle to convert from analogue. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. As gaming establishes itself as a pastime for adults, the social stigma and the worries about moral corruption that have historically greeted all new media, from novels to pop music, have dissipated. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
The industry has excelled in two particular areas: pricing and piracy. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few. In China, where piracy is rampant, many games can be played online for nothing. Firms instead make money by selling in-game perks and "virtual goods" to dedicated players. China is now the second-biggest gaming market, but does not even rank in the top 20 markets for the music business.
As gaming comes to be seen as just another medium, its tech-sawy approach could provide a welcome shot in the arm for existing media groups. Time Warner and Disney have bought games firms; big-budget games, meanwhile, now have Hollywood-style launches.
How do firms make money in China?
选项
A、Charging players for games played online.
B、Gaining money from advertisements.
C、Selling in-game perks and "virtual goods".
D、Selling video games.
答案
C
解析
细节题。本题考查的是中国的游戏公司如何赚钱。可以定位到文中的Firms instead make money by selling in-game perks and“virtual goods”to dedicatedplayers,由此可见中国的公司主要通过卖游戏中的装备和虚拟物品来赚钱。C项的内容与此相符。A、B、D项的内容在文中都没有直接提及。因此,正确答案是C。
转载请注明原文地址:https://kaotiyun.com/show/XuP7777K
0
大学英语六级
相关试题推荐
A、Hostingatelevisionshow.B、Reviewinganewbiography.C、Interviewingamoviestar.D、Discussingteenagerolemodels.A从选项预测本
A、Everyculturehasthesamerulesforwhatisappropriate.B、Itistraditionaltogiveluckymoneytoyoung,singlepeople.C、A
A、Asportsman.B、Acoach.C、Arunner.D、Areporter.B选项均是不同的职业,而且三项都跟体育有关,推测本题与跟运动职业相关。本文是关于运动医学的讲座:Wartman体育学院的院长HelenWartman介
A、Doubtful.B、Reserved.C、Indifferent.D、Supportive.D从选项预测本题询问的是态度。女士在采访结束时说人们可能对该组织做事的方式持不同看法,但他们做的事情很了不起,希望他们继续并祝他们好运,故选D。长对话
A、Findfriendsandstudypartnersatuniversity.B、Talktostudentsinthesecondorthirdyear.C、Exploretheuniversityrestau
A、Informtheteacherbeforehand.B、Dropoutofthecourse.C、Justdonotchoosethecourse.D、Makeituplater.C
A、Takemirrorsalongwiththem.B、Spendmoremoneyonmake-up.C、Dosomebodyexerciseduringwork.D、Domoresportsafterwork.
A、Theycan’ttrainmanymedicalcareexperts.B、Medicalworkersareattractedtoricherplaces.C、Theydon’thavefavorablepoli
TheFrontierHeritageTheImpactoftheAmericanFrontier[A]AlthoughAmericancivilizationtookoverandreplacedthe
随机试题
子宫峡部
(2011年10月)账户实名制
上消化道出血病人首选检查是
女性,58岁,发现右乳腺包块3个月,无症状。检查发现右乳腺外上象限有一3cm×2.5cm×2cm大小肿物,质硬,边界不清,不易推动;右腋下未触及肿大淋巴结。若显微镜下表现为肿瘤细胞单个散在或单行排列于纤维组织中,瘤细胞较小或中等大,则最可能的诊断是
胁痛口苦,胸闷纳呆,恶心呕吐,宜辨证为眩晕耳鸣,头痛且胀,急躁易怒,失眠多梦,宜辨证为
男性,55岁,有长期饮酒史,近期患者出现严重的记忆力障碍,遗忘、错构、虚构和定向力障碍,此为
现代会计形成的标志是()。
习近平总书记强调,“三严三实”要求是共产党人最基本的政治品格和做人准则,也是党政机关干部的修身之术、为政之道、成事之要。“三严三实”有着丰富的内涵,其中()就是要脚踏实地、真抓实干,努力创造经得起实践、人民、历史检验的实绩。
在汉字处理系统中,每个汉字的编码占(4)字节:汉字字模采用16×16点阵时,每个字模需用(5)字节;若将一级字库中3840个汉字都存放到存储器中,它将占用(6)字节;若在荧光屏上显示汉字,一屏24行,每行40字,需使用约(7)字节的汉字编码;为显示整屏信息
(1)BeingtoldIwouldbeexpectedtotalkhere,IinquiredwhatsortoftalkIoughttomake.Theysaiditshouldbesomethings
最新回复
(
0
)