首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
考研
Video games get a bad press. Many are unquestionably violent and, as has been the way with new media from novels to comic books
Video games get a bad press. Many are unquestionably violent and, as has been the way with new media from novels to comic books
admin
2015-10-20
3
问题
Video games get a bad press
. Many are unquestionably violent and, as has been the way with new media from novels to comic books to television, they have been accused of corrupting the moral fabric of youth. Nor are such accusations without merit. There is a body of research suggesting that violent games can lead to aggressive thoughts, if not to violence itself. But not all games are shoot-them-ups, and what is less examined is whether those that reward more constructive behavior also have lingering impacts. That, however, is starting to change. Two studies showing that video games have a bright side as well as a dark one have been carried out recently.
One, to be published in June by the Journal of Experimental Social Psychology, was conducted by Douglas Gentile, of Iowa State University’s media research laboratory. He and his colleagues tested the effects of playing so-called "pro-social" games on children and young adults in three countries.
A group of 161 American students played one of six games for 20 minutes. Some were given "Ty2" or "Crash Twinsanity", both of which involve cartoonish fighting and destruction. Others were assigned "Chibi-Robo!", which involves helping characters in the game by doing their chores, or "Super Mario Sunshine", in which players clean up pollution and graffiti. A third group, acting as a control, played "Pure Pinball" or "Super Monkey Ball Deluxe", both of which involve guiding a ball through mazes.
Their games over, the participants were asked to choose 11 of 30 easy, medium or hard shape-based puzzles for a partner to complete, and told that their partner would receive a $10 gift voucher if he could complete ten of them. Those who had been playing pro-social games were significantly more likely to help their partner by selecting easy puzzles. The opposite was true for those assigned violent games.
The other parts of Dr Gentile’s study looked at established behavior. In one, a group of 680 Singaporeans aged 12-14 were asked to list their three favorite games and state the number of hours they played. They were then given questionnaires, the answers to which suggested that those who spent the longest playing games which involved helping others were most likely to help, share, co-operate and empathize with others. They also had lower scores in tests for hostile thoughts and the acceptance of violence as normal. In the second, Japanese aged 10-17 were asked how much time they spent playing games in which the main character helps others. When questioned three to four months later, those who played these types of games the most were also rated as more helpful to those around them in real life.
Douglas Gentile’s research tends to test
选项
A、whether video games can produce long-term impact on the youth.
B、the effect of playing pro-social games on the youth.
C、whether the youth are able to classify different video games.
D、the effect of playing violent games on the youth’s moral fabric.
答案
B
解析
事实细节题。根据Douglas Gentile与test定位到第二段。其中最后一句话提到金泰尔和他的同事测试了所谓的“亲社会”类游戏对3个国家的青少年的影响,故B项最符合题意。
转载请注明原文地址:https://kaotiyun.com/show/kVzZ777K
0
考研英语一
相关试题推荐
Inthefollowingtext,somesentenceshavebeenremoved.ForQuestions41-45,choosethemostsuitableonefromthelist(A、B、C、
UnwillingnesstofacedeathisInthenovelsofHawthorneandMelville,onewillfind
StrangethingshavebeenhappeningtoEngland.Still【1】fromthedissolutionoftheempireintheyears【2】WorldWarⅡ,nowtheEn
OnecountrythatiscertainoftheeffectoffilmsontourismisAustralia.TheTouristOfficeofQueenslandsaythat"Crocodile
Researchersinvestigatingbrainsizeandmentalabilitysaytheirworkoffersevidencethateducationprotectsthemindfromthe
Childrenaregettingsofatthattheymaybethefirstgenerationtodiebeforetheirparents.To-day’syoungstersarealreadyf
GenerationYgetscalledalotofnames.PersonalfinanceadviserscallgenY-ersspendthrifts.Marketersconsiderthembrand-lo
ForalargenumberofyoungadultsinBritain,homeownershiphasbecomeincreasinglydifficulttoachieve,viewedasadistantg
HalfacenturybeforeCharlesDarwinpublishedOntheOriginofSpecies,theFrenchnaturalistJean-BaptisteLamarckoutlinedhi
随机试题
临床手术中,作为输卵管识别标志的解剖结构是
某社区男性,70岁,因“进行性贫血1年,剧烈腰痛3个月,喷嚏导致骨折半天”由社区医院转至某三甲医院治疗。实验室检查提示:血象:Hb40g/L,WBC3.0×109/L,PLT120×109/L,血沉130MM/H,尿蛋白(+++),血清蛋白出现M蛋白,Ig
3岁患儿,曾多次患肺炎,平时无发绀。查体:心前区隆起,心尖搏动弥散,胸骨左缘第2肋间闻及Ⅲ级粗糙的连续性机器样杂音,向颈部传导,有震颤,有水冲脉。此患儿特别应注意的体征是
企业从银行取得3个月借款,涉及的账户有()。
水银体温计()
商业信用是企业之间进行商品交易时提供的信用,主要包括()。
筑山是中国古代园林的主要因素之一,下列叙述正确的是()。
非我所创综合症或NIH综合症,是社会、公司和组织中的一种文化现象,人们不愿意使用、购买或者接受某种产品、研究成果或者知识,不是出于技术或者法律等因素,而只是因为它源自其他地方。根据上述定义,下列选项中涉及非我所创综合症的是:
Ifone______,hewillbeveryparticularaboutothersclothingandappearance.
Driver’sLicenseTestTips[A]Thisarticlewillprovideyouwithsomesimpletipsforpassingyourdriver’slicensetest.Adequ
最新回复
(
0
)