A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the g

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问题     A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to【C1】________ into some types. The two___【C2】________ ___most popular with the children I interviewed were "Platforms" and "Beat-them-ups." Platform games such as Sonic and Super Mario involve leaping from platform to platform, avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused【C3】________ over their violent content. These games involve fights between【C4】________ characters. In many ways this violence can be compared to violence within children’s cartoons where a character is hit over the head or falls off a cliff but walks away【C5】________ .
    Controversy has occurred in【C6】________ because of the intensity of the game play, which is said to spill【C7】________ into children’s everyday lives. There are worries that children are becoming more violent and aggressive after【C8】________ exposure to these games. Playing computer games involves feelings of intense【C9】________ and anger which often expresses itself in aggressive "yells" at the screen. It is not only the "Beat-them-up" games which produce this aggression; platform games are just as frustrating when the characters lose all their "lives" and "die" just before the end of the level is reached. Computer gaming relies upon【C10】________ concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words "Game Over" appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error.
    A. get              B. genres      C. part         D. out
    E. concern          F. common      G. over         H.animated  
    I. frustration      J. extended    K. unscathed    L. intense
    M. prolonged        N. anxiety     O. fall  
【C1】

选项

答案O

解析 词组固定搭配题。根据词性,此处应当填入动词原型,可以与into搭配,选项中的可选范围为“get,fall”。fall into sth.“可分为”,如:The lecture series falls naturally into three parts.该系列讲座可自然分作三部分;get(oneself/sb.)into sth.“使(自己/某人)进入或达到(某种状态或情形)”,如:get into a fury, rage,tempered.“愤怒,勃然大怒,发脾气”。根据文意,此处选择fall,表示游戏可以分为两大类。
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