首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
考研
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
admin
2019-06-11
29
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Ten years ago that might have borne some relation to reality. But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female.
Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
But even granted this good fortune, the game-makers have been clever. They have reached out to new customers with new methods. They have branched out into education, corporate training and even warfare, and have embraced digital downloads and mobile devices with enthusiasm. Though big-budget games are still popular, much of the growth now comes from "casual" games that are simple, cheap and playable in short bursts on mobile phones or in web browsers.
The industry has excelled in a particular area—pricing. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.
As gaming comes to be seen as just another medium, its
tech-sawy approach
could provide a welcome shot in the arm for existing media groups.
The phrase "tech-sawy approach" in the last paragraph probably means
选项
A、approach of understanding technology.
B、approach of using technology.
C、approach of developing technology.
D、approach of relying on technology.
答案
B
解析
含义题。根据题干关键词定位到最后一段。短语意为“…的途径(方法、策略)”。四个选 项分别解释为“理解技术的途径”“利用技术的途径”“发展技术的途径”“依赖技术的途径”。本 文主要讲电子游戏行业发展壮大的原因,文中提到了科技进步的因素。最后一段提到“电子游戏行业______技术的运营策略对其他各种现有的媒体应当有很大的启示作用”,那么只能是“利用技术”,选B项。tech—savvy本意为“懂技术的,技术上内行的”,但此处作approach的定语,因此需要根据语境确定词汇意思,不能选择A项。
转载请注明原文地址:https://kaotiyun.com/show/Js9Z777K
0
考研英语一
相关试题推荐
Chronicinsomniaisamajorpublichealthproblem.Andtoomanypeopleareusing【C1】______therapies,evenwhilethereareafew
Chronicinsomniaisamajorpublichealthproblem.Andtoomanypeopleareusing【C1】______therapies,evenwhilethereareafew
Salt,shellsormetalsarestillusedasmoneyinout-the-waypartsoftheworldtoday.Saltmayseemratherastrange【C1】___
Youaregoingtoreadalistofheadingsandatext.Choosethemostsuitableheadingfromthelist[A]to[G]foreachnumberedpar
Iftheworld’seducationsystemshaveacommonfocus,itistoturnoutschool-leaverswhoareproficientinmaths.Governments
TheAmericaneconomicsystemisorganizedaroundabasicallyprivate-enterprise,market-orientedeconomyinwhichconsumerslarg
Thesedayswehearlotsofnonsenseaboutthe"greatclasslesssociety".Theideathatthetwentiethcenturyistheageofthec
Theimmunesystemisequalincomplexitytothecombinedintricaciesofthebrainandnervoussystem.Thesuccessoftheimmune
Inthelate1960’s,manypeopleinNorthAmericaturnedtheirattentiontoenvironmentalproblems,andnewsteel-and-glassskysc
ThefamilyisthecenterofmosttraditionalAsians’lives.Manypeopleworryabouttheirfamilieswelfare,reputation,andhono
随机试题
车速表允许误差范围为()。
下列哪些属于快反应自律细胞
A.眩晕B.闪电样锐痛C.猝倒D.持物不稳神经根型颈椎病的主要临床表现为
一般认为,延迟显像是指显像剂注入体内几小时以后所进行的显像
肾综合征出血热发生出血的主要原因是
以下说法正确的是()。
采用类似工程预决算编制建筑工程概算时,要求类似工程与编制对象必须在()等方面基本相似。
以下关于我国的公司债券说法正确的是()。I.我国的公司债券是指依照法定程序发行、约定在3年以上期限内还本付息的有价证券Ⅱ.公司债券的发行人是依照《公司法》在中国境内设立的有限责任公司和股份有限公司Ⅲ.2007年8月,中国证监会正式颁布实施《公
为通过抽样方法确定被审计单位赊销审批签字执行的有效性,注册会计师需要确定审计抽样的样本规模。在以下各种说法中,正确的有()。
党的十六届五中全会提出的建设社会主义新农村的总要求是()。
最新回复
(
0
)