If children could step into the shoes of a victim of bullying, would they be less likely to push others around? That’s the hope

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问题    If children could step into the shoes of a victim of bullying, would they be less likely to push others around? That’s the hope behind a virtual reality system, on trial in 10 schools in Massachusetts, which seeks to give kids a perspective on how cruel treatment affects their peers. Called SchoolLife, the system portrays what happens when John, a shy and bookish boy, accidentally jostles (推撞、挤拥) a popular girl called Sarah. She then tells people to ignore him and posts cruel messages on Facebook, no matter how much John apologizes.
   Children who are given John’s role find themselves isolated. They hear that they can seek help from a friend, Eliza, who is also part of Sarah’s friend group. But Eliza gives John the cold shoulder, and no other classmates will reach out to him, leaving the user feeling hurt by a former ally who seems to have become Sarah’s lackey (侍从;马屁精). When users play the role of Eliza, however, they can see that she is acting under peer pressure, not out of malice (恶意).
   SchoolLife is the creation of GiantOtter, a start-up in Boston co-founded by Geoff Marietta. He says the idea is that experiencing other students’ points of view will help foster better relationships between pupils and so reduce bullying. Right now, pairs of students play out each scenario as John and Eliza, typing in requests or responses to questions. The interactions are collected and stored in a database, to be classified according to the psychological strategies the children use to navigate the situation. Ultimately, the idea is to have users interact with artificially intelligent characters. If the software deems that a user’s input is consistent with resolving the conflict friendly, the virtual characters might respond more favorably. For instance, if someone playing John says he understands that Eliza is under pressure from her peer group, then Eliza might be more open to helping patch things up with Sarah. If not, then things might continue to go badly.
   Deborah Eakin, a psychologist at Mississippi State University, is intrigued by the approach. " I do see some value in having a kid virtually experience what the bullied kid experiences," she says. Marietta and his partner Jeff Orkin now want to improve SchoolLife by augmenting the characters’ body language and giving them voices.
Which of the following statements can be inferred from the passage?

选项 A、Students can use body language and voices when they act different roles in SchoolLife.
B、If the software deems that a user’s input is consistent with dealing with the issue friendly, the virtual characters in SchoolLife might react more kindly.
C、When users play the role of Eliza, they can see her malice.
D、SchoolLife seeks to make kids know how bullying happens.

答案B

解析 该题需要对全文进行通读。A选项可以定位到文章最后一段,从Marietta and his partner Jeff Orkin now want to improve SchoolLife by augmenting the characters’ body language and giving them voices可以看出,目前SchoolLife还不支持角色扮演者使用自己的身体语言和声音。因此A选项错误。B选项可以定位到文章第三段中的If the software deems that a user’s input is consistent with resolving the conflict friendly,the virtual characters might respond more favorably,其中kindly是favorably的同义替换。所以B选项正确。C选项可以定位至文章第二段的When users play the role of Eliza,however,they can see that she is acting under peer pressure,not out of malice,not out of malice意为“不是出于恶意”,而选项刚好与该句意思相反,所以C不正确。而D选项描述的并不是SchoolLife的目的,所以D也不正确。
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