首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
外语
The History of Video Games 1. Early versions of video games ■ not for 【T1】________ 【T1】_________ ■ using 【
The History of Video Games 1. Early versions of video games ■ not for 【T1】________ 【T1】_________ ■ using 【
admin
2021-05-13
66
问题
The History of Video Games
1. Early versions of video games
■ not for 【T1】________ 【T1】_________
■ using 【T2】________ 【T2】_________
2. Development of video games
■ 1962: Spacewar by MIT students
■ 1972: 【T3】_______video games by Atari company 【T3】_________
■ 2006: the first 【T4】_______could capture body movements 【T4】_________
3. Criticisms of video games
■ higher rates of depression, 【T5】_______and stress 【T5】_________
■ linking violence to 【T6】_________ 【T6】_________
4. 【T7】_______of video games 【T7】_________
■ girls behave better
■ girls feel more connected to families
■ girls have 【T8】_________ 【T8】_________
■ video games support 【T9】________ 【T9】_________
■ video games improve 【T10】________ 【T10】_________
【T3】
The History of Video Games
Video games have evolved over the past fifty years into one of the most popular forms of modern media entertainment. This week on our program, we explore the history of video games and look at some popular releases from the past years.
Early versions of video games were not devices for the average person to play at home. Programmers developed them by using what were then huge university computers.
In nineteen sixty-two, a team of students at the Massachusetts Institute of Technology developed a game called Spacewar! It had a big influence on future games. But it could only be played on a computer at MIT.
Ten years later, in nineteen seventy-two, an engineer named Nolan Bushnell and a programmer, Ted Dabney, started the Atari company in California. Atari produced coin-operated video games.
In two thousand six Nintendo released its first Wii system. The Wii was not like a traditional video game. It was the first wireless system that could capture the movements of the player’s body. This way people could play sports against the game or against another person without ever leaving the house. These days Wii systems could be found in retirement homes and community centers. One of Nintendo’s aims with the Wii was to make video gaming more social and more popular with wider audiences.
But is it healthy to spend so much time playing video games? The Journal of Pediatrics recently published a new study. Researchers studied about three thousand students in Singapore for two years. The study found that children who played video games "obsessively" had higher rates of depression, social fears and stress. Of course, that observation alone does not prove that video games cause mental illness.
Other studies have linked violence in video games to aggressive behavior. In nineteen ninety-three American lawmakers pressured the video game industry to develop a rating system. Since then the industry has rated games based on the age group for which they are considered acceptable.
Video games may have their critics, but other experts see them as offering benefits. The Journal of Adolescent Health just published a new study by researchers at Brigham Young University in Utah.
The researchers said girls who played video games with a parent behaved better, felt more connected to their families and had stronger mental health. Said researcher Laura Padilla-Walker: "We’re guessing it’s a daddy-daughter thing, because not a lot of moms said yes when we asked them if they played video games."
For boys, playing video games with a parent made no noticeable difference in their behavior.
Other studies suggest that video games can be useful in teaching, supporting teamwork and improving hand-eye coordination.
Mobile phones and other devices have created big competition for the handheld video-game industry. People might wonder why they need to buy a device like Sony’s PlayStation Portable or Nintendo’s DS player. Games that can be downloaded to a phone cost a lot less than games for those handheld players.
Sony is working on new handheld game devices. In late January, the company announced its next-generation portable entertainment system. The system does not have a name yet but it will have a touch screen, two cameras and 3G wireless service. The system is expected to be released by the end of the year, offering another example of the continuing evolution of video games.
All right, above is what we want to share about video games, if you find any interesting games, let us know on our comment board.
选项
答案
coin-operated
解析
信息题。录音提到“Atari produced coin-operated video games.”即投币式电子游戏,抓住年份关键词即可听出答案。
转载请注明原文地址:https://kaotiyun.com/show/ER3K777K
0
专业英语四级
相关试题推荐
TheyearsoftheAmericanRevolutionwerea(n)______intheUnitedStateshistory.
SocialHistoryoftheEastEndofLondon1.lst-4thcenturiesProducefromtheareawasusedto【T1】______thepeopleofLo
SocialHistoryoftheEastEndofLondon1.lst-4thcenturiesProducefromtheareawasusedto【T1】______thepeopleofLo
SocialHistoryoftheEastEndofLondon1.lst-4thcenturiesProducefromtheareawasusedto【T1】______thepeopleofLo
SocialHistoryoftheEastEndofLondon1.lst-4thcenturiesProducefromtheareawasusedto【T1】______thepeopleofLo
SocialHistoryoftheEastEndofLondon1.lst-4thcenturiesProducefromtheareawasusedto【T1】______thepeopleofLo
SocialHistoryoftheEastEndofLondon1.lst-4thcenturiesProducefromtheareawasusedto【T1】______thepeopleofLo
(1)Whendoeshistorybegin?Itistemptingtoreply"Inthebeginning",butlikemanyobviousanswers,thissoonturnsouttobe
随机试题
简述影响国际商务谈判的商业习惯因素。
关于根本死因的叙述,正确的是
属于良性肿瘤的是
革兰氏阳性菌细胞壁特有的组分是
塑料全冠龈边缘的宽度至少为
A.气滞血瘀B.气不摄血C.气随血脱D.气血两虚E.气血失和肝病日久,两胁胀满疼痛,并见舌质瘀斑、瘀点。其病机是
某单位招标采购一台造纸机。招标文件规定的交货时间为合同签订后6个月,并安装完毕。某投标人投标如下:安装费在设备交货后1个月支付。生产耗电和生产人工成本按月计算。大小修费用在当月计算。各项计算均不考虑大小修停工时间。设备第10年的残值按设备原值的1
从对方的地位、处境、立场思考问题,评价对方行为的能力是()
日本一旅游团从贵阳乘车至凯里途中,导游员结合贵新高等级公路上建筑桥梁多的实际,给游客认真介绍了中国的桥、贵州的桥及贵州的桥城,还讲起了鲁班修桥的故事,这种导游方法是()
中国现代第一部现实主义长篇童话是()。
最新回复
(
0
)