首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
外语
The History of Video Games 1. Early versions of video games ■ not for 【T1】________ 【T1】_________ ■ using 【
The History of Video Games 1. Early versions of video games ■ not for 【T1】________ 【T1】_________ ■ using 【
admin
2021-05-13
48
问题
The History of Video Games
1. Early versions of video games
■ not for 【T1】________ 【T1】_________
■ using 【T2】________ 【T2】_________
2. Development of video games
■ 1962: Spacewar by MIT students
■ 1972: 【T3】_______video games by Atari company 【T3】_________
■ 2006: the first 【T4】_______could capture body movements 【T4】_________
3. Criticisms of video games
■ higher rates of depression, 【T5】_______and stress 【T5】_________
■ linking violence to 【T6】_________ 【T6】_________
4. 【T7】_______of video games 【T7】_________
■ girls behave better
■ girls feel more connected to families
■ girls have 【T8】_________ 【T8】_________
■ video games support 【T9】________ 【T9】_________
■ video games improve 【T10】________ 【T10】_________
【T9】
The History of Video Games
Video games have evolved over the past fifty years into one of the most popular forms of modern media entertainment. This week on our program, we explore the history of video games and look at some popular releases from the past years.
Early versions of video games were not devices for the average person to play at home. Programmers developed them by using what were then huge university computers.
In nineteen sixty-two, a team of students at the Massachusetts Institute of Technology developed a game called Spacewar! It had a big influence on future games. But it could only be played on a computer at MIT.
Ten years later, in nineteen seventy-two, an engineer named Nolan Bushnell and a programmer, Ted Dabney, started the Atari company in California. Atari produced coin-operated video games.
In two thousand six Nintendo released its first Wii system. The Wii was not like a traditional video game. It was the first wireless system that could capture the movements of the player’s body. This way people could play sports against the game or against another person without ever leaving the house. These days Wii systems could be found in retirement homes and community centers. One of Nintendo’s aims with the Wii was to make video gaming more social and more popular with wider audiences.
But is it healthy to spend so much time playing video games? The Journal of Pediatrics recently published a new study. Researchers studied about three thousand students in Singapore for two years. The study found that children who played video games "obsessively" had higher rates of depression, social fears and stress. Of course, that observation alone does not prove that video games cause mental illness.
Other studies have linked violence in video games to aggressive behavior. In nineteen ninety-three American lawmakers pressured the video game industry to develop a rating system. Since then the industry has rated games based on the age group for which they are considered acceptable.
Video games may have their critics, but other experts see them as offering benefits. The Journal of Adolescent Health just published a new study by researchers at Brigham Young University in Utah.
The researchers said girls who played video games with a parent behaved better, felt more connected to their families and had stronger mental health. Said researcher Laura Padilla-Walker: "We’re guessing it’s a daddy-daughter thing, because not a lot of moms said yes when we asked them if they played video games."
For boys, playing video games with a parent made no noticeable difference in their behavior.
Other studies suggest that video games can be useful in teaching, supporting teamwork and improving hand-eye coordination.
Mobile phones and other devices have created big competition for the handheld video-game industry. People might wonder why they need to buy a device like Sony’s PlayStation Portable or Nintendo’s DS player. Games that can be downloaded to a phone cost a lot less than games for those handheld players.
Sony is working on new handheld game devices. In late January, the company announced its next-generation portable entertainment system. The system does not have a name yet but it will have a touch screen, two cameras and 3G wireless service. The system is expected to be released by the end of the year, offering another example of the continuing evolution of video games.
All right, above is what we want to share about video games, if you find any interesting games, let us know on our comment board.
选项
答案
teamwork
解析
信息题。录音提到“Other studies suggest that video games can be useful in teaching, supporting teamwork and improving hand-eye coordination.”。动词support是提示信息。
转载请注明原文地址:https://kaotiyun.com/show/Ox3K777K
0
专业英语四级
相关试题推荐
ProfessorWangisgoingtogiveusalectureonthehistoryofAmericanliterature,butwhenandwhere______yet.
TheyearsoftheAmericanRevolutionwerea(n)______intheUnitedStateshistory.
A、ThehistoryofEuropeanart.B、TheEuropeanrockandroll.C、TherockdrawingsinLascaux.D、ThewildanimalsinLascaux.C题目问
SocialHistoryoftheEastEndofLondon1.lst-4thcenturiesProducefromtheareawasusedto【T1】______thepeopleofLo
SocialHistoryoftheEastEndofLondon1.lst-4thcenturiesProducefromtheareawasusedto【T1】______thepeopleofLo
SocialHistoryoftheEastEndofLondon1.lst-4thcenturiesProducefromtheareawasusedto【T1】______thepeopleofLo
(1)Whendoeshistorybegin?Itistemptingtoreply"Inthebeginning",butlikemanyobviousanswers,thissoonturnsouttobe
SpeechforVisitorstotheMuseum1.Historyofthemuseum-Waterandavailabilityofrawmaterial—madethesitesuit
随机试题
活动性肺结核的诊断依据
小柴胡汤中,和解少阳的基本结构是
甲亢病人术前需行碘准备,下列哪项叙述是正确的()
患者男,35岁,3近中阻生,远中龋坏。施行拔除术后4日,拔牙窝出现持续性疼痛并向耳颞部放射,检查见拔牙窝内空虚,有异味。最可能的诊断为
趵突泉泉群以趵突泉为中心,共有34个著名子泉。()
从所给的四个选项中,选择最合适的一个填入问号处,使之呈现一定的规律性:
a和6是两个不同的非零自然数,且a和6均小于:100。当[*]取到最大值时,a和b的取值分别为()。
[*]
BGP协议是在什么之间传播路由的协议()。
Igetalongbetterwithothers______(既然我已消除了内疚).
最新回复
(
0
)