The video game presents a world -- a much simpler world than our own, where success is very clearly defined and, for a time, eas

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问题       The video game presents a world -- a much simpler world than our own, where success is very clearly defined and, for a time, easily attained. Through practice, a player can control this world for a while, He can escape from the anxieties of real life into a place where his own actions always count, where he can be a hero. When the game is over, he is neither lost nor beaten.
      Most video games call for some semblance of hand-and-eye coordination, and some hospitals arc now using them in recovery programs for brain-damaged patients. It has been found that some patients who were otherwise thought to be unreachable have been "brought out" through their use. Moreover, experimental research is now being conducted regarding the feasibility of video games as a test for drunken driving. Intoxicants tend to slow reaction time and impair coordination -- and nowhere is this kind of impairment more measurable than on the video game playfield. Some day a poor showing at "Six-Pack Man" may cost you your license.
     Video games for microcomputer are not restricted to mere "twitch" games, however. Strategy games are becoming more and more popular, and among these are the so-called "fantasy role playing" adventures.  These games allow players to construct a whole personality, choosing strengths and weaknesses from a list of possible character traits.
     Nowadays, more and more adolescents are crowded in electronic game houses for days to experience what they perceive to be excitement.  In due course, they train their abilities in confronting with new situations, and what’s more, they learn how to communicate with their targeted rivals, in a novel and friendly way. But there is such a large amount of criticism concerning the electronic games that they are generally seen as a way of infecting hostility and belligerence. And the managers of such business are severely criticized by the schools and parents alike. On the 6ther hand, this business seems never fading. Instead, it becomes a success in many places, even if it is strictly controlled by certain policies.
     Video games mirror a balance between reality and our own wishes. It has become all outlet for emotion. But we should bear in mind that everything has two sides. Video games would also do harm to us if we are reduced to its prisoners.
Which of the following most appropriately describes the author’s logic of writing this passage ?

选项 A、Cite two different views concerning one issue, and then give comments of them.
B、Analyze an issue and then express his own attitude.
C、List different aspects of an issue and give a summary at the end.
D、Cite a view at the beginning and then argue against it through giving sufficient proofs.

答案B

解析 文章先是分析了电子游戏的几个方面:其提供的虚拟世界、一些实用的用途、公众对其的不同看法,在最后一段提到了“我”及“我”在玩电子游戏时的倾向,故选B项;全文来看,并没有两大不同的观点,排除A项;文章虽在前面列举了这个问题的几个方面,但最后并没有总结,排除C项;本文不属于反驳辩论型,排除D项。
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