首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
外语
Imagine, if you will, the average games player. What do you see? A guy who never grew up? Or a nervous 18-year-old pushing butto
Imagine, if you will, the average games player. What do you see? A guy who never grew up? Or a nervous 18-year-old pushing butto
admin
2010-01-09
43
问题
Imagine, if you will, the average games player. What do you see? A guy who never grew up? Or a nervous 18-year-old pushing buttons on his controller, lost and alone in a violent onscreen world? Sorry, you lose. The average gamer is starting to look pretty much like the average person. For the first time, according to a US poll commissioned by AOL Games, roughly half of those surveyed, ages 12 to 55, are tapping away at some kind of electronic game—whether on a PC, a cell phone or another handheld device—for an average of three hours every week.
The games people play say a lot about who they are. Machines like the Xbox and PlayStation 2 are largely the territory of twenty-something men, who prefer to picture themselves as sports ‘stars and racing drivers. Men 50 and older prefer military games. Teenage girls are much more likely than boys to play games on their phone, while older women make up the majority of people playing card games such as Hearts on line.
Is it a good thing, all this time spent on games? Or is it as harmful as television, pulling people ever further from reality? The AOL survey suggests some players are in denial about the extent of their habit. One in 10 gamers find it impossible to resist games; 1 in 4 admits to losing a night’s sleep to play games; and another quarter has been too absorbed to have meals.
But don’t think we’re all heading into a world with everyone plugged into, if not totally controlled by, his own game. Quite the contrary: gamers appear to be more engaged with reality than other kinds of couch potatoes. According to a comprehensive survey by the Entertainment Software Association (ESA-whose members, of course, want you to think video games are healthy), gamers spend an average of 23 hours a week volunteering and going to church, concerts, museums and other cultural events. More enthusiastic gamers who play 11 hours a week or more spend ever more time out in the cultural world (34 hours).
According to the writer, the ESA members ______.
选项
A、have sufficient knowledge of games
B、think their games are healthy products
C、serve as the role models for game players
D、are concerned about gamers’ cultural activities
答案
B
解析
细节理解题。由最后一段可知他们认为,玩他们游戏的人比不玩游戏的人更乐于参与到现实活动中。故他们认为他们的游戏是健康产品。
转载请注明原文地址:https://kaotiyun.com/show/Ts3d777K
本试题收录于:
公共英语三级笔试题库公共英语(PETS)分类
0
公共英语三级笔试
公共英语(PETS)
相关试题推荐
Generallyspeaking,aBritishiswidelyregardedasaquiet,shyandconservativepersonwhois【21】onlyamongthosewithwhomhe
Aspartofmorecomprehensivecomplianceandethicsprograms,manycompanieshaveformulatedinternalpoliciespertainingtothe
Mostpeoplearefamiliarwithcomicbooksandcomicstrips.Thecomicstripisusuallyfoundindailynewspapers.Itismadeup
Psychologistssaytheonefactorthatdifferentiatespeoplewhoarecreativefromthosewhoaren’tisbelief-creativepeoplebel
Psychologistssaytheonefactorthatdifferentiatespeoplewhoarecreativefromthosewhoaren’tisbelief-creativepeoplebel
Nobodycanbereallyfreefromthesound.Whetherweliveinthemiddleofamoderncityorafarawayvillage,wearesurrounded
Imagineaworldinwhichtherewassuddenlynoemotion—aworldinwhichhumanbeingscouldfeelnoloveorhappiness,noterror
Imagineaworldinwhichtherewassuddenlynoemotion—aworldinwhichhumanbeingscouldfeelnoloveorhappiness,noterror
U.S.healthofficialsareincreasingsurveillancemeasuresatdoctors’officesandinternationalborderstoguardagainstthes
Accordingtothepassage,theaverageI.Q.is______.
随机试题
A.肝破裂B.脾破裂C.胰腺挫伤断裂D.十二指肠断裂E.结肠破裂肠外置造口术
患者,男性,22岁。建筑工人,左下肢外伤后未得到及时、正确地处理,而导致破伤风。护士为该患者更换敷料后,污染敷料的处理方法是
债券是借款单位为筹集资金而发行的一种信用凭证,其特点是()。
某土石坝分部工程的网络计划如图1F420151-1,计算工期为44天。根据技术方案,确定A、D、I三项工作使用一台机械顺序施工。按A→D→I顺序组织施工,则网络计划变为如图1F420151-2所示:①计算工期是多少天?②机械在现场的使用和闲置时间各
根据《住房城乡建设部办公厅关于进一步加强危险性较大的分部分项工程安全管理的通知》,超过一定规模的危险性较大工程施工,施工企业负责人应当()。
价值工程中寿命周期成本是指()
由于内部筹资一般不产生筹资费用,所以内部筹资的资本成本最低。()
具有代表性的质量概念主要有()。
小明在Windows操作系统中创建了一个文本文件,为了保护该文本文件不被其他人修改,小明可以将该文本文件的属性设置为_________。
坎弄—巴德情绪学说认为()。
最新回复
(
0
)