首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
外语
A recent talk by games academic Jane McGonigal has re-ignited discussion on the role they play in our society. Traditionally, th
A recent talk by games academic Jane McGonigal has re-ignited discussion on the role they play in our society. Traditionally, th
admin
2013-08-03
70
问题
A recent talk by games academic Jane McGonigal has re-ignited discussion on the role they play in our society. Traditionally, the debate has centered on whether they are "damaging" or merely "harmless fun". But McGonigal is a games advocate. Her belief is that games are actually good for us.
In order to solve the world’s most urgent problems, McGonigal says, we need to play more games because gaming creates people who are solution-focused, collaborative, optimistic and hard-working. This position is interesting, although open to the obvious critique that, unlike in-game challenges, real-world problems are not set up to be rewarding, interesting or even soluble, so framing them as a game is likely to lead nowhere. But there’s certainly potential in using game-like mechanics to encourage us to do things we otherwise might not want to: such as the S2H fitness monitor, which allows users to claim rewards for physical activity.
The wider point—whether playing games actually improves any of our skills—is still open for debate and research. Various studies have shown that playing certain games can increase players’ visual attention, fine motor skills and spatial reasoning. Intuitively, it is not surprising that practicing skills involving fast responses and complicated physical maneuvers might make us better at them.
But is this a reason to play games, or a useful position for gaming advocates? As a novelist, I’ve always found the idea of promoting reading because it improves cognitive skills deeply depressing. Reading is a wonderful thing not because it makes our brains better but because it is enjoyable, enriching and gives us new experiences: just like games.
Once someone has told you that something is good for you, it immediately becomes less attractive. I’m not sure it’s necessary to say that playing games will save the world or improve us. Can’t we just have fun?
Which of the following statements is INCORRECT?
选项
A、Game-like mechanics may encourage people to try something new.
B、Certain games helps to improve players’ capacity of reasoning.
C、Playing games actually improves players’ skills.
D、Certain games can improve players’ speed of response
答案
C
解析
细节判断题。定位到第2段和第3段。根据第2段末句可知,A与原文内容相符。B、D两项在第3段也有提及,属游戏的正面作用。选项C,与第3段首句不符,本句提到,游戏是否有助提高技能,还有待研究讨论,本题为逆向选择题。故选C。
转载请注明原文地址:https://kaotiyun.com/show/UnLK777K
0
专业英语四级
相关试题推荐
Whydopeopleleavehometotravelaccordingtothepassage?
SciencewriterTomStandagedrawsaptparallelsbetweenthetelegraphandthegemoflate20thcenturytechnology,theInternet.
SARS,whichhadaffectedmillionsofpeoplethroughouttheworld,______doctorsandpublichealthworkersatfirst.
Coal,though______thaneitheroilorgas,isstillafiniteresource.
Whatdothespeakersmainlydiscuss?
Whichofthefollowingismostlikelytheplacethemanvisits?
WhichofthefollowingisNOTtrue,accordingtothepassageyouhavejustheard?
Theydonotthrowlavishparties.Theireditorsarenotimmortalisedinfilms.ButthemagazinesputoutbyBritain’ssupermarke
Thedetectivewasgreetedwithanunpleasantsmellof______airwhenhesteppedintothelonglockedroom.
Scientificresearchresultscannowbequickly______tofactoryproduction.(2002年考试真题)
随机试题
低张性缺氧常见于()。
A、阴凉处B、冷水C、常温D、温水E、热水10~30℃
诊断支气管哮喘的依据是
患者女性40岁,情绪低落、快感丧失、兴趣丧失和精力丧失,似乎充满了无助和绝望,体会不到生活的乐趣。长期口服阿米替林,175mg,1次/日。因家中变故,惊恐发作加重,每周发作4~5次,前来就诊。诊断:抑郁症。医嘱如下。关于氟西汀的描述,错误的是(
下列字符中,ASCⅡ码值最小的是()。
根据规定,某上市公司的董事不得买卖公司股票的期间有()。
企业溢价发行股票发生的手续费、佣金应从溢价中抵扣,溢价金额不足抵扣的调整留存收益。()
一个人骑年去工厂上班。他从家出发.用30分钟骑行厂一半的路程后,他加快了速度,以每分钟比原来快50米的速度又骑行了10分钟.这时发现距离工厂还有2千米。那么从他家到工厂之间的距离为()千米。
Makinggoodcoffeeisnotasimplebusiness.Coffeebushesmustbegrowninshade.Ahillsideisbest—butitmustn’tbetoo(1)_
下列程序段的运行结果是______。DimnumAsInteger,aAsInteger,bAsIntegera=88:b=24DoWhileb<>0num=aModba=bb=num
最新回复
(
0
)