首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
考研
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
admin
2017-12-11
64
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Ten years ago that might have borne some relation to reality. But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female.
Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
But even granted this good fortune, the game-makers have been clever. They have reached out to new customers with new methods. They have branched out into education, corporate training and even warfare, and have embraced digital downloads and mobile devices with enthusiasm. Though big-budget games are still popular, much of the growth now comes from "casual" games that are simple, cheap and playable in short bursts on mobile phones or in web browsers.
The industry has excelled in a particular area—pricing. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.
As gaming comes to be seen as just another medium, its
tech-sawy approach
could provide a welcome shot in the arm for existing media groups.
The phrase "tech-sawy approach" in the last paragraph probably means
选项
A、approach of understanding technology.
B、approach of using technology.
C、approach of developing technology.
D、approach of relying on technology.
答案
B
解析
含义题。根据题干关键词定位到最后一段。短语意为“…的途径(方法、策略)”。四个选 项分别解释为“理解技术的途径”“利用技术的途径”“发展技术的途径”“依赖技术的途径”。本 文主要讲电子游戏行业发展壮大的原因,文中提到了科技进步的因素。最后一段提到“电子游戏行业______技术的运营策略对其他各种现有的媒体应当有很大的启示作用”,那么只能是“利用技术”,选B项。tech—savvy本意为“懂技术的,技术上内行的”,但此处作approach的定语,因此需要根据语境确定词汇意思,不能选择A项。
转载请注明原文地址:https://kaotiyun.com/show/pEBZ777K
0
考研英语一
相关试题推荐
AstudyofhowolderteenagersusesocialmediahasfoundthatFacebookis"notjustontheslide,itisbasicallydeadandburi
AstudyofhowolderteenagersusesocialmediahasfoundthatFacebookis"notjustontheslide,itisbasicallydeadandburi
Ifyouhavehighbloodpressure,you’reingood【C1】______.Hypertensionaffects67millionAmericans,includingnearlytwo-third
Asimpleideasupportsscience:"trust,butverify".Resultsshouldalwaysbe【C1】______tochallengefromexperiment.Thatsimple
We’vebeenhearingaboutitforyears,butthebooklesslibraryhasfinallyarrived,firstappearingoncollegecampuses.AtDre
Britain’sprivateschoolsareoneofitsmostsuccessfulexports.Thechildrenofthewealthy【C1】______tothem,whetherfromChi
HowdoyouexplaineconomicsinplainEnglish?TheFederalReserveBankofNewYorkhasbeenansweringthequestionwithaneven
PeopleintheUnitedStatesinthe19thcenturywerehauntedbytheprospectthatunprecedentedchangeinthenation’seconomyw
随机试题
流体发生自流的条件是上游的能量大于下游的能量。()
________是指其总额在一定时期或一定产量范围内,不直接受产量变动的影响而保持固定不变的成本。
患儿8岁,浮肿3天,颜面眼睑为甚,尿少,伴发热恶风,咳嗽流涕,苔薄白,脉浮。其治法应为
患者,女性,60岁。因贲门癌入院拟行手术治疗。患者出现进食后梗噎感、轻微的胸骨后疼痛。护士进行饮食护理时给予的饮食指导,错误的是
I型糖尿病采用胰岛素合并口服降糖药物时,常选用下列口服药物()
可燃气体爆炸一般需要可燃气体、空气或氧气、点火源三个条件。但某些可燃气体,即使没有空气或氧气参与,也能发生爆炸,这种现象叫作分解爆炸。下列各组气体中,均可以发生分解爆炸的是()。
背景资料:某10×25m预应力混凝土简支空心板梁桥,采用预制吊装,后张法施工。桥位处有一大块空地可作为预制场,地质情况为0.5m的强风化层,下为中风化砂岩。施工单位A采用定型钢模板预制板梁。问题:1.如何制作板梁预制台座?
阅读下面的教学反思(节选),按要求答题。在上课过程中,我归纳了几个“最”。“最大胆的提问”,在我提出第一个问题后,一个同学站起来就引用史料,阐述了自己完全不同于历史的见解。不仅我,在场的人都很震惊。他的问题是:“项羽是个很残暴的人,曾有
8237A肓______个完全独立的DMA通道。
A、Technology,ambitionandspirit.B、Inheritedwealth.C、Hardwork,ambitionandeducations.D、Usefulconnections.C注意本题问的是43%的受
最新回复
(
0
)