首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
考研
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
admin
2017-12-11
59
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Ten years ago that might have borne some relation to reality. But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female.
Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
But even granted this good fortune, the game-makers have been clever. They have reached out to new customers with new methods. They have branched out into education, corporate training and even warfare, and have embraced digital downloads and mobile devices with enthusiasm. Though big-budget games are still popular, much of the growth now comes from "casual" games that are simple, cheap and playable in short bursts on mobile phones or in web browsers.
The industry has excelled in a particular area—pricing. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.
As gaming comes to be seen as just another medium, its
tech-sawy approach
could provide a welcome shot in the arm for existing media groups.
The phrase "tech-sawy approach" in the last paragraph probably means
选项
A、approach of understanding technology.
B、approach of using technology.
C、approach of developing technology.
D、approach of relying on technology.
答案
B
解析
含义题。根据题干关键词定位到最后一段。短语意为“…的途径(方法、策略)”。四个选 项分别解释为“理解技术的途径”“利用技术的途径”“发展技术的途径”“依赖技术的途径”。本 文主要讲电子游戏行业发展壮大的原因,文中提到了科技进步的因素。最后一段提到“电子游戏行业______技术的运营策略对其他各种现有的媒体应当有很大的启示作用”,那么只能是“利用技术”,选B项。tech—savvy本意为“懂技术的,技术上内行的”,但此处作approach的定语,因此需要根据语境确定词汇意思,不能选择A项。
转载请注明原文地址:https://kaotiyun.com/show/pEBZ777K
0
考研英语一
相关试题推荐
Ifyouhavehighbloodpressure,you’reingood【C1】______.Hypertensionaffects67millionAmericans,includingnearlytwo-third
Ifyouhavehighbloodpressure,you’reingood【C1】______.Hypertensionaffects67millionAmericans,includingnearlytwo-third
We’vebeenhearingaboutitforyears,butthebooklesslibraryhasfinallyarrived,firstappearingoncollegecampuses.AtDre
We’vebeenhearingaboutitforyears,butthebooklesslibraryhasfinallyarrived,firstappearingoncollegecampuses.AtDre
We’vebeenhearingaboutitforyears,butthebooklesslibraryhasfinallyarrived,firstappearingoncollegecampuses.AtDre
Tomastertheviolintakes10,000hoursofpractice.Putinthattimeand【C1】______willfollow.This,atleast,iswhatmanymus
Tomastertheviolintakes10,000hoursofpractice.Putinthattimeand【C1】______willfollow.This,atleast,iswhatmanymus
Britain’sprivateschoolsareoneofitsmostsuccessfulexports.Thechildrenofthewealthy【C1】______tothem,whetherfromChi
Cultureisactivityofthought,andreceptivenesstobeautyandhumanefeeling.Scrapsofinformationhave【B1】______todowith
Writingforanhistoricalseriesistricky,andtheoutcomeisnotalwaysasuccess.ThebestoverallEuropeanhistoryinEnglis
随机试题
左腕掌侧切割伤小指和环指尺侧半感觉消失,夹纸试验阳性,可能损伤的神经是
信知生男恶,________。
Scarcely______whensoldiersarrived,armedwithrifles.
“培土生金”法体现在下列哪方中
甲亢治疗中甲状腺肿和(或)突眼加重时加用
男性,21岁,因跳水时头部着地造成环椎裂开骨折伴颈髓损伤,其致伤原因是
基金管理人、基金托管人等有关信息披露义务人编制临时报告书,经()核准后予以公告,同时报告中国证监会。
下列各项中,不属于基金运作披露的信息是()。Ⅰ.招募说明书Ⅱ.基金合同Ⅲ.基金上市交易公告书Ⅳ.基金份额发售公告
银行承兑汇票属于银行汇票的一种。()
以下不属于代理业务的是()。
最新回复
(
0
)