首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
外语
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
admin
2015-01-31
60
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female. Even teenagers with imaginary rayguns are more likely to be playing "Halo" with their friends than playing alone
Over the past ten years the video-game industry has grown from a small niche business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital: it never faced the struggle to convert from analogue. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. As gaming establishes itself as a pastime for adults, the social stigma and the worries about moral corruption that have historically greeted all new media, from novels to pop music, have dissipated. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
The industry has excelled in two particular areas: pricing and piracy. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few. In China, where piracy is rampant, many games can be played online for nothing. Firms instead make money by selling in-game perks and "virtual goods" to dedicated players. China is now the second-biggest gaming market, but does not even rank in the top 20 markets for the music business.
As gaming comes to be seen as just another medium, its tech-sawy approach could provide a welcome shot in the arm for existing media groups. Time Warner and Disney have bought games firms; big-budget games, meanwhile, now have Hollywood-style launches.
Which of the following titles suits the passage best?
选项
A、Popularity of Video Games
B、Games—A Big Industry
C、Who Play Games Today?
D、Games and Teenagers
答案
B
解析
主旨题。本题要我们选最恰当的标题,就是选文章的主题。本文主要讲了游戏产业的现状,其发展的两大动力,以及它在营销方面的出色之处等内容。显而易见,本文主要讲的是游戏产业,B项符合。A、C、D项都是文章中的很小的一方面。因此,正确答案是B。
转载请注明原文地址:https://kaotiyun.com/show/ymh7777K
0
大学英语六级
相关试题推荐
A、SouthAfrica.B、EasternRussia.C、India.D、Congo.C短文说,最早的已知钻石于几个世纪前在印度被发现。所以C正确。选项都是国家或地区的名称,猜测题目可能问地点。边听边做笔记,把听到的国家或地区所出现的情况
A、Whymenusuallybetroubledbysmells.B、Whywomenaremorelikelytobetroubledbysmells.C、Whywomenlikedifferentsmells
ImprovingthebalancebetweentheworkingpartofthedayandtherestofitisagoalofagrowingnumberofworkersinrichWe
A、Theirrelationshipswiththeprofessors.B、Theirfinancialaidpackages.C、Theirlightschoolload.D、Theirrichextracurricul
A、Cleanthekitchen.B、Asksomeonetofixthesink.C、Findabiggerapartmentforthelady.D、Maintainthenewapartmenthimself
A、Findagoodjoborstartstealing.B、Becomeapartnerofsomerichbusinessman.C、Learnaskillthatcostslittlebutearnsa
DoestheWorldFaceaFutureofWaterWars?[A]Throughouthistory,peoplehavefoughtbitterwarsoverpoliticalideology,natio
Anadvanceddegreeinbusinessstudiesisnowamustforanyambitiousandfocusedexecutivehopingtoclimbthecareerladderi
Anadvanceddegreeinbusinessstudiesisnowamustforanyambitiousandfocusedexecutivehopingtoclimbthecareerladderi
随机试题
导游讲解问答法当中,我问客答是导游员常用的一种方式。()
女性,56岁,乳头糜烂。病理学改变为表皮内有较大透亮细胞,应诊断为
某污水处理工程采用罗茨鼓风机曝气,为降低罗茨风机及其风管辐射至厂界的噪声,可以采用的方法有()。
下列各项属于有担保的存托凭证存券协议内容的有( )。
非贴现现金流量指标包括()。
我国《宪法》规定的“公民在法律面前一律平等”的原则是指()。
母亲要求儿子从小就努力学外语。儿子说:“我长大又不想当翻译,何必学外语。”以下哪项是儿子的回答中包含的前提?
数据流图中的有向箭头(→)表示()。
MechanicaltoycarsA,B,andC,eachtravelingatitsownuniformrate,startedfromthesamepointatthesametimeandraced
BaekelandandHartmannreportthatthe"shortsleepers"hadbeenmoreorlessaverageintheirsleepneedsuntilthemenwerein
最新回复
(
0
)