The variety of successful careers available in today’s video games industry is one of the best-kept secrets around. Studios in t

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问题    The variety of successful careers available in today’s video games industry is one of the best-kept secrets around. Studios in the UK and abroad continue to grow at a rapid pace in their quest to produce the games that fill our waking hours—and, quite often, our dreams!
   There are over 100 game development studios in the UK, each creating something unique. More studios continue to pop up across the world too, with hot spots in Canada, the United States, China, Korea, Eastern Europe and Japan. 【R1】__________
   From Guitar Hero to Grand Theft Auto and FIFA to Final Fantasy, the one thing that all of the studios that produce these games have in common is that they want to hire the best graduates each year and, importantly, they all look to hire specialists. So, when choosing a course, you should bear this in mind: excel at one thing rather than being competent at five. 【R2】__________
   The key to selecting the right course for you is to start at the top and work down: research the job market to discover what is currently on offer before even looking at courses. 【R3】__________
   Study the course curriculum to work out how it is divided between practical modules and theory.
   【R4】__________
   Upon graduating from a degree you should also have what is an essential tool for getting your first job: a portfolio. This will show your artistic talent and range as well as your capability in using the relevant technology and software packages.
   Some qualifications are more highly regarded than others, while some universities and colleges are known for the festivals they run to attract employers from across the world, such as the Swansea Animation Days (Sand) at Swansea Metropolitan University. 【R5】__________
   Don’t be afraid to ask development studios for advice: call or e-mail them directly and ask what they look for in a graduate and which courses or qualifications they recognize. It is also worth finding out how long the university or college has been running its course, whether game development studios recognize their qualification, what software packages they teach and whether they are involved with the industry: through guest lecturers and work placements, for example. Lastly, read the media and the gaming press to keep abreast of the studios that create games that you might like to work on.
   [A] What you may be unaware of is how many creative jobs there are within the industry. It’s not just game and level design roles that require someone with more of an artistic eye: a design team within a games company would include storyboard artists and map builders alongside illustrators and designers.
   [B] Your employer will expect you to walk the walk and not just talk the talk: you’ll have to demonstrate your skills in certain packages, not just be knowledgeable about them.
   [C] You could also consider other careers in sound design or audio engineering, because games have sound tracks that can help to create an iconic brand. Larger companies will have people that look after music production, sound effects and dialogue for the game.
   [D] Video games are made by teams of all sizes—ranging from nine to 150—and it’s easier for a studio to slot you into their organization if you have a much-needed and easily identifiable skill, such as 3D animation or 3D character modeling.
   [E] It may seem obvious that artists are a crucial part of the creation of a game, but creative roles can be lost in career discussions about programming, technical and quality assurance games testing.
   [F] All artistic positions usually favor candidates with formal training and qualifications in the form of a fine art, graphics or animation degree.
   [G] Then, match the course to the skills required; for example, learning how to use the Maya, Max and Illustrator 3D software packages that studios list in their recruitment advertisements.
【R4】

选项

答案B

解析 空格前提议学生要研读课程大纲,了解理论课程和实践课程的划分。B指出用人单位对雇员的期许:理论与实践并重;其中,walk the walk和demonstrate your skills对应空格前的practical modules,而talk the talk和be knowledgeable对应空格前的theory,因此,B与空格前的内容话题一致,逻辑联系紧密。此外,空格后讲的个人作品集的问题也体现了实践与理论的结合,与B谈论的话题也一致,衔接顺畅。故答案选B。
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